mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 13:53:45 +03:00
45 lines
1.2 KiB
Lua
45 lines
1.2 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "Sealed Bolt"
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att.Icon = Material("entities/att/acwatt_uc_sealedbolt.png", "smooth mips")
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att.Description = "Watertight modifications that allow the weapon to fire underwater."
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att.Desc_Pros = {
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}
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att.Desc_Cons = {
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}
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att.Desc_Neutrals = {
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}
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att.Slot = {"uc_fg", "uc_fg_singleshot"}
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att.AutoStats = true
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att.SortOrder = 3
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att.Override_CanFireUnderwater = true
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att.Hook_AddShootSound = function(wep)
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if wep:GetOwner():WaterLevel() >= 3 then
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wep:MyEmitSound("weapons/underwater_explode" .. math.random(3, 4) .. ".wav", 70, math.random(60, 80), 0.5, CHAN_AUTO)
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end
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end
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att.Hook_PreDoEffects = function(wep)
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if wep:GetOwner():WaterLevel() >= 3 then
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return true
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end
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end
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att.M_Hook_Mult_ShootPitch = function(wep, data)
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if wep:GetOwner():WaterLevel() >= 3 then
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data.mult = data.mult * 0.6
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end
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end
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att.AttachSound = "arccw_uc/common/gunsmith/internal_modification.ogg" |