mirror of
https://github.com/lifestorm/wnsrc.git
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43 lines
1.0 KiB
Lua
43 lines
1.0 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.name = "Breaching Charge"
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ITEM.description = "A bomb to blow up doors."
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ITEM.model = Model("models/weapons/w_c4_planted.mdl")
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ITEM.width = 2
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ITEM.height = 1
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ITEM.category = "Combine"
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ITEM.KeepOnDeath = true
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ITEM.iconCam = {
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pos = Vector(-0.5, 50, 2),
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ang = Angle(0, 270, 0),
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fov = 25.29
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}
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ITEM.functions.Place = {
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OnRun = function(itemTable)
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local client = itemTable.player
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local data = {}
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data.start = client:GetShootPos()
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data.endpos = data.start + client:GetAimVector() * 96
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data.filter = client
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local breach = scripted_ents.Get("ix_breachingcharge"):SpawnFunction(client, util.TraceLine(data))
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if (IsValid(breach)) then
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client:EmitSound("weapons/c4/c4_plant.wav", 80)
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client:EmitSound("weapons/c4/c4_disarm.wav", 100)
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else
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return false
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end
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end
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}
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