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wnsrc/gamemodes/ixhl2rp/plugins/cmblocksbreacher/items/sh_lockbreacher.lua
lifestorm c6d9b6f580 Upload
2024-08-05 18:40:29 +03:00

37 lines
1.1 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.name = "Combine Lock Breacher"
ITEM.description = "A device that is placed on combine locks to breach them."
ITEM.model = "models/transmissions_element120/charger_attachment.mdl"
ITEM.category = "Tools"
ITEM.width = 1
ITEM.height = 2
ITEM.iconCam = {
pos = Vector(-44.63, -191.41, 37),
ang = Angle(12.13, 76.56, 0),
fov = 3.94
}
ITEM.colorAppendix = {["blue"] = "You need to HOLD E on the entity once placed on the lock for it to begin."}
ITEM.functions.Place = {
OnRun = function(item)
local data = {}
data.start = item.player:GetShootPos()
data.endpos = data.start + item.player:GetAimVector() * 128
data.filter = item.player
if (IsValid(scripted_ents.Get("ix_combinelock_breacher"):SpawnFunction(item.player, util.TraceLine(data)))) then
item.player:EmitSound("npc/roller/mine/rmine_blades_out3.wav", 100, 90)
else
return false
end
end
}