mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
190 lines
5.4 KiB
Lua
190 lines
5.4 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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DEFINE_BASECLASS("crystal_base")
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ENT.Type = "anim"
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ENT.Base = "crystal_base"
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ENT.Author = "gb"
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ENT.PrintName = "Blue Crystal"
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ENT.Spawnable = true
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ENT.AdminSpawnable = true
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ENT.Category = "Crystals"
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ENT.LootCrystal = "blue_crystal"
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ENT.loopSound = "ambient/energy/electric_loop.wav"
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if (SERVER) then
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function ENT:OnInitialize()
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self:SetModel("models/props_abandoned/crystals_fixed/crystal_damaged/crystal_cluster_huge_damaged_a.mdl")
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self:SetSkin(6)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetUseType(SIMPLE_USE)
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self:SetSolid(SOLID_VPHYSICS)
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local physicsObject = self:GetPhysicsObject()
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self:EmitSound(self.loopSound, 60, 100)
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if (IsValid(physicsObject)) then
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physicsObject:Wake()
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physicsObject:EnableMotion(false)
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end
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local StartLight1 = ents.Create("light_dynamic")
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StartLight1:SetKeyValue("brightness", "3")
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StartLight1:SetKeyValue("distance", "150")
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StartLight1:SetKeyValue("style", 5)
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StartLight1:SetLocalPos(self:GetPos() + self:GetUp() * 30)
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StartLight1:SetLocalAngles(self:GetAngles())
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StartLight1:Fire("Color", "0 0 176")
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StartLight1:SetParent(self)
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StartLight1:Spawn()
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StartLight1:Activate()
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StartLight1:SetParent(self)
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StartLight1:Fire("TurnOn", "", 0)
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self:DeleteOnRemove(StartLight1)
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timer.Create("BeamRingEffectTimer" .. self:EntIndex(), 2, 0, function()
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if not IsValid(self) then return end
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self:CreateBeamRingEffect()
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self:CreateTeslaEffect()
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end)
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end
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function ENT:CreateBeamRingEffect()
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effects.BeamRingPoint(self:GetPos() + Vector(0, 0, 10), 1, 0, 400, 10, 0, Color(104, 100, 176))
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end
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function ENT:CreateTeslaEffect()
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local effectdata = EffectData()
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effectdata:SetOrigin(self:GetPos() + Vector(0, 0, 10))
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effectdata:SetEntity(self)
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util.Effect("tesla_effect", effectdata)
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for i = 1, 10 do
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local tesla = ents.Create("point_tesla")
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if not IsValid(tesla) then return end
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tesla:SetPos(self:GetPos() + VectorRand() * 50)
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tesla:SetKeyValue("m_SoundName", "")
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tesla:SetKeyValue("texture", "sprites/laserbeam.spr")
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tesla:SetKeyValue("m_Color", "104 160 176")
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tesla:SetKeyValue("m_flRadius", "100")
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tesla:SetKeyValue("beamcount_min", "5")
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tesla:SetKeyValue("beamcount_max", "8")
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tesla:SetKeyValue("thick_min", "2")
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tesla:SetKeyValue("thick_max", "4")
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tesla:SetKeyValue("lifetime_min", "0.1")
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tesla:SetKeyValue("lifetime_max", "0.2")
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tesla:SetKeyValue("interval_min", "0.05")
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tesla:SetKeyValue("interval_max", "0.1")
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tesla:Spawn()
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tesla:Activate()
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self:EmitSound("ambient/energy/zap"..math.random(1, 9)..".wav")
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tesla:Fire("DoSpark", "", 0)
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end
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end
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function ENT:TriggerReaction(damageInfo)
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local attacker = damageInfo:GetAttacker()
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if not IsValid(attacker) then return end
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local hitPos = damageInfo:GetDamagePosition()
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self:EmitSound("physics/glass/glass_impact_bullet1.wav")
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local tesla = ents.Create("point_tesla")
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if not IsValid(tesla) then return end
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local damageInfo = DamageInfo()
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damageInfo:SetDamage(5)
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damageInfo:SetDamageType(DMG_SHOCK)
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damageInfo:SetAttacker(attacker)
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damageInfo:SetInflictor(attacker)
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attacker:TakeDamageInfo(damageInfo)
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tesla:SetPos(hitPos)
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tesla:SetKeyValue("m_SoundName", "")
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tesla:SetKeyValue("texture", "sprites/laserbeam.spr")
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tesla:SetKeyValue("m_Color", "104 100 176")
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tesla:SetKeyValue("m_flRadius", "100")
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tesla:SetKeyValue("beamcount_min", "5")
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tesla:SetKeyValue("beamcount_max", "8")
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tesla:SetKeyValue("thick_min", "2")
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tesla:SetKeyValue("thick_max", "4")
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tesla:SetKeyValue("lifetime_min", "0.1")
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tesla:SetKeyValue("lifetime_max", "0.2")
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tesla:SetKeyValue("interval_min", "0.05")
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tesla:SetKeyValue("interval_max", "0.1")
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tesla:Spawn()
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tesla:Activate()
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self:EmitSound("ambient/energy/zap"..math.random(1, 9)..".wav")
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tesla:Fire("DoSpark", "", 0)
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timer.Simple(0.5, function()
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if IsValid(tesla) then
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tesla:Remove()
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end
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if IsValid(sound) then
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sound:Remove()
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end
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end)
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end
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function ENT:OnRemove()
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self:StopSound(self.loopSound)
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timer.Remove("BeamRingEffectTimer" .. self:EntIndex())
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end
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function ENT:OnDestroyed(singularity)
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self:Dissolve(1, 100)
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timer.Simple(2, function()
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if not IsValid(self) then return end
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self:EmitSound(table.Random({"vj_hlr/fx/bustglass1.wav","vj_hlr/fx/bustglass2.wav"}), 100)
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util.ScreenShake(self:GetPos(), 100, 150, 5, 1250, true)
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local data = EffectData()
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data:SetOrigin(self:GetPos())
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util.Effect("cball_explode", data)
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effects.BeamRingPoint(self:GetPos(), 0.2, 12, 1024, 64, 0, Color(104, 100, 176, 32), {
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speed = 0,
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spread = 0,
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delay = 0,
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framerate = 2,
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material = "sprites/lgtning.vmt"
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})
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effects.BeamRingPoint(self:GetPos(), 0.5, 12, 1024, 64, 0, Color(104, 100, 176, 64), {
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speed = 0,
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spread = 0,
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delay = 0,
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framerate = 2,
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material = "sprites/lgtning.vmt"
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})
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if singularity or ix.config.Get("crystalSingularity", false) then
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local singularityPos = self:GetPos() + Vector(0, 0, 50)
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local singularityEnt = ents.Create("wn_singularity_blue")
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if IsValid(singularityEnt) then
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singularityEnt:SetPos(singularityPos)
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singularityEnt:Spawn()
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end
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end
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self:Remove()
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end)
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end
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end
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