mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
145 lines
4.7 KiB
Lua
145 lines
4.7 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.uniqueID = "comp_syringe"
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ITEM.name = "Syringe"
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ITEM.description = "A syringe able to contain liquid-like substances, useful for medicinal purposes."
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ITEM.category = "Medicine Components"
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ITEM.width = 1
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ITEM.height = 1
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ITEM.model = "models/willardnetworks/skills/syringeammo.mdl"
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ITEM.colorAppendix = {["blue"] = "This item can be made with the Crafting skill."}
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ITEM.useSound = "items/medshot4.wav"
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ITEM.openedItem = "comp_bloodsyringe"
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ITEM.openRequirementAmount = 1
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ITEM.functions.DrawBlood = {
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name = "Draw Blood",
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OnRun = function(item)
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local client = item.player
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ix.chat.Send(client, "me", "starts to draw blood from themselves!")
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client:Freeze(true)
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client:SetAction("Drawing Blood", 5, function()
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client:Freeze(false)
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if client:Health() <= 10 then
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client:NotifyLocalized("You don't have enough health to draw blood safely.")
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return false
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end
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local inventory = client:GetCharacter():GetInventory()
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local requirementAmount = item.openRequirementAmount or 1
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if item.openedItem then
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local openedItemName = ix.item.list[item.openedItem] and ix.item.list[item.openedItem].name or item.openedItem
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if not inventory:Add(item.openedItem, requirementAmount) then
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client:NotifyLocalized("You need "..requirementAmount.." inventory slot for the syringe")
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return false
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end
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client:NotifyLocalized("You've extracted blood with the "..item.name.." and been given a "..openedItemName)
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client:SetHealth(client:Health() - 10)
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client:EmitSound(item.useSound)
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item:Remove()
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return true
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end
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return false
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end)
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return false
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end,
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OnCanRun = function(item)
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local client = item.player
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return client:Health() > 10
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end
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}
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ITEM.functions.DrawBloodTarget = {
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name = "Draw Blood from Someone",
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OnRun = function(item)
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local client = item.player
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local target = client:GetEyeTrace().Entity
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local startPos = target:GetPos()
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if not target:IsPlayer() then
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client:NotifyLocalized("You need to look at a valid target to draw their blood.")
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return false
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end
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ix.chat.Send(client, "me", "starts to draw blood from " .. target:GetName())
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client:Freeze(true)
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client:SetAction("Drawing Blood", 5, function()
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client:Freeze(false)
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if target:Health() <= 10 then
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client:NotifyLocalized("The target doesn't have enough health to draw blood safely.")
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return false
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end
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if client:GetPos():Distance(target:GetPos()) > 150 then
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client:NotifyLocalized("You are too far away from the target.")
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return false
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end
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local inventory = client:GetCharacter():GetInventory()
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local requirementAmount = item.openRequirementAmount or 1
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if item.openedItem then
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local openedItemName = ix.item.list[item.openedItem] and ix.item.list[item.openedItem].name or item.openedItem
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if not inventory:Add(item.openedItem, requirementAmount) then
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client:NotifyLocalized("You need "..requirementAmount.." inventory slot for the syringe")
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return false
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end
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client:NotifyLocalized("You've extracted blood with the "..item.name.." and been given a "..openedItemName)
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target:SetHealth(target:Health() - 10)
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client:EmitSound(item.useSound)
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item:Remove()
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return true
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end
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return false
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end)
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return false
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end,
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OnCanRun = function(item)
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local client = item.player
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local target = client:GetEyeTrace().Entity
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if not target:IsPlayer() or target:Health() <= 10 then
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return false
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end
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if client:GetPos():Distance(target:GetPos()) > 150 then
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client:NotifyLocalized("You are too far away from the target.")
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return false
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end
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return true
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end
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}
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-- am doing this cuz im not sure if the item instances this function or not!! and am too lazy to check!
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ITEM.functions.Use = {
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OnRun = function(item)
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return false
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end,
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OnCanRun = function(item)
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return false
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end
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}
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