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wnsrc/gamemodes/sandbox/entities/weapons/gmod_tool/stools/hoverball.lua
lifestorm c6d9b6f580 Upload
2024-08-05 18:40:29 +03:00

252 lines
8.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
TOOL.Category = "Construction"
TOOL.Name = "#tool.hoverball.name"
TOOL.ClientConVar[ "keyup" ] = "46"
TOOL.ClientConVar[ "keydn" ] = "43"
TOOL.ClientConVar[ "keyon" ] = "40"
TOOL.ClientConVar[ "speed" ] = "5"
TOOL.ClientConVar[ "resistance" ] = "5"
TOOL.ClientConVar[ "strength" ] = "10"
TOOL.ClientConVar[ "model" ] = "models/dav0r/hoverball.mdl"
TOOL.Information = { { name = "left" } }
cleanup.Register( "hoverballs" )
local function IsValidHoverballModel( model )
for mdl, _ in pairs( list.Get( "HoverballModels" ) ) do
if ( mdl:lower() == model:lower() ) then return true end
end
return false
end
function TOOL:LeftClick( trace )
if ( trace.Entity && trace.Entity:IsPlayer() ) then return false end
-- If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
if ( CLIENT ) then return true end
local ply = self:GetOwner()
local model = self:GetClientInfo( "model" )
local key_d = self:GetClientNumber( "keydn" )
local key_u = self:GetClientNumber( "keyup" )
local key_o = self:GetClientNumber( "keyon" )
local speed = self:GetClientNumber( "speed" )
local strength = math.Clamp( self:GetClientNumber( "strength" ), 0.1, 20 )
local resistance = math.Clamp( self:GetClientNumber( "resistance" ), 0, 20 )
-- We shot an existing hoverball - just change its values
if ( IsValid( trace.Entity ) && trace.Entity:GetClass() == "gmod_hoverball" && trace.Entity:GetPlayer() == ply ) then
trace.Entity:SetSpeed( speed )
trace.Entity:SetAirResistance( resistance )
trace.Entity:SetStrength( strength )
numpad.Remove( trace.Entity.NumDown )
numpad.Remove( trace.Entity.NumUp )
numpad.Remove( trace.Entity.NumBackDown )
numpad.Remove( trace.Entity.NumBackUp )
numpad.Remove( trace.Entity.NumToggle )
trace.Entity.NumDown = numpad.OnDown( ply, key_u, "Hoverball_Up", trace.Entity, true )
trace.Entity.NumUp = numpad.OnUp( ply, key_u, "Hoverball_Up", trace.Entity, false )
trace.Entity.NumBackDown = numpad.OnDown( ply, key_d, "Hoverball_Down", trace.Entity, true )
trace.Entity.NumBackUp = numpad.OnUp( ply, key_d, "Hoverball_Down", trace.Entity, false )
trace.Entity.NumToggle = numpad.OnDown( ply, key_o, "Hoverball_Toggle", trace.Entity )
trace.Entity.key_u = key_u
trace.Entity.key_d = key_d
trace.Entity.key_o = key_o
trace.Entity.speed = speed
trace.Entity.strength = strength
trace.Entity.resistance = resistance
return true
end
if ( !util.IsValidModel( model ) || !util.IsValidProp( model ) || !IsValidHoverballModel( model ) ) then return false end
if ( !self:GetWeapon():CheckLimit( "hoverballs" ) ) then return false end
local ball = MakeHoverBall( ply, trace.HitPos, key_d, key_u, speed, resistance, strength, model, nil, nil, nil, nil, key_o )
if ( !IsValid( ball ) ) then return false end
local ang = trace.HitNormal:Angle()
ang.pitch = ang.pitch + 90
ball:SetAngles( ang )
local CurPos = ball:GetPos()
local NearestPoint = ball:NearestPoint( CurPos - ( trace.HitNormal * 512 ) )
local Offset = CurPos - NearestPoint
ball:SetPos( trace.HitPos + Offset )
undo.Create( "HoverBall" )
undo.AddEntity( ball )
-- Don't weld to world
if ( IsValid( trace.Entity ) ) then
local weld = constraint.Weld( ball, trace.Entity, 0, trace.PhysicsBone, 0, 0, true )
if ( IsValid( weld ) ) then
ply:AddCleanup( "hoverballs", weld )
undo.AddEntity( weld )
end
if ( IsValid( ball:GetPhysicsObject() ) ) then ball:GetPhysicsObject():EnableCollisions( false ) end
ball:SetCollisionGroup( COLLISION_GROUP_WORLD )
ball.nocollide = true
end
undo.SetPlayer( ply )
undo.Finish()
return true
end
if ( SERVER ) then
function MakeHoverBall( ply, Pos, key_d, key_u, speed, resistance, strength, model, Vel, aVel, frozen, nocollide, key_o, Data )
if ( IsValid( ply ) && !ply:CheckLimit( "hoverballs" ) ) then return false end
if ( !IsValidHoverballModel( model ) ) then return false end
local ball = ents.Create( "gmod_hoverball" )
if ( !IsValid( ball ) ) then return false end
duplicator.DoGeneric( ball, Data )
ball:SetPos( Pos ) -- Backwards compatible for addons directly calling this function
ball:SetModel( model )
ball:Spawn()
DoPropSpawnedEffect( ball )
duplicator.DoGenericPhysics( ball, ply, Data )
ball:SetSpeed( speed )
ball:SetAirResistance( resistance )
ball:SetStrength( strength )
if ( IsValid( ply ) ) then
ball:SetPlayer( ply )
end
ball.NumDown = numpad.OnDown( ply, key_u, "Hoverball_Up", ball, true )
ball.NumUp = numpad.OnUp( ply, key_u, "Hoverball_Up", ball, false )
ball.NumBackDown = numpad.OnDown( ply, key_d, "Hoverball_Down", ball, true )
ball.NumBackUp = numpad.OnUp( ply, key_d, "Hoverball_Down", ball, false )
if ( key_o ) then ball.NumToggle = numpad.OnDown( ply, key_o, "Hoverball_Toggle", ball ) end
if ( nocollide == true ) then
if ( IsValid( ball:GetPhysicsObject() ) ) then ball:GetPhysicsObject():EnableCollisions( false ) end
ball:SetCollisionGroup( COLLISION_GROUP_WORLD )
end
local ttable = {
key_d = key_d,
key_u = key_u,
key_o = key_o,
pl = ply,
nocollide = nocollide,
speed = speed,
strength = strength,
resistance = resistance,
model = model
}
table.Merge( ball:GetTable(), ttable )
if ( IsValid( ply ) ) then
ply:AddCount( "hoverballs", ball )
ply:AddCleanup( "hoverballs", ball )
end
return ball
end
duplicator.RegisterEntityClass( "gmod_hoverball", MakeHoverBall, "Pos", "key_d", "key_u", "speed", "resistance", "strength", "model", "Vel", "aVel", "frozen", "nocollide", "key_o", "Data" )
end
function TOOL:UpdateGhostHoverball( ent, ply )
if ( !IsValid( ent ) ) then return end
local trace = ply:GetEyeTrace()
if ( !trace.Hit || IsValid( trace.Entity ) && ( trace.Entity:GetClass() == "gmod_hoverball" || trace.Entity:IsPlayer() ) ) then
ent:SetNoDraw( true )
return
end
local ang = trace.HitNormal:Angle()
ang.pitch = ang.pitch + 90
ent:SetAngles( ang )
local CurPos = ent:GetPos()
local NearestPoint = ent:NearestPoint( CurPos - ( trace.HitNormal * 512 ) )
local Offset = CurPos - NearestPoint
ent:SetPos( trace.HitPos + Offset )
ent:SetNoDraw( false )
end
function TOOL:Think()
local mdl = self:GetClientInfo( "model" )
if ( !IsValidHoverballModel( mdl ) ) then self:ReleaseGhostEntity() return end
if ( !IsValid( self.GhostEntity ) || self.GhostEntity:GetModel() != mdl ) then
self:MakeGhostEntity( mdl, vector_origin, angle_zero )
end
self:UpdateGhostHoverball( self.GhostEntity, self:GetOwner() )
end
local ConVarsDefault = TOOL:BuildConVarList()
function TOOL.BuildCPanel( CPanel )
CPanel:AddControl( "Header", { Description = "#tool.hoverball.help" } )
CPanel:AddControl( "ComboBox", { MenuButton = 1, Folder = "hoverball", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } )
CPanel:AddControl( "Numpad", { Label = "#tool.hoverball.up", Command = "hoverball_keyup", Label2 = "#tool.hoverball.down", Command2 = "hoverball_keydn" } )
CPanel:AddControl( "Numpad", { Label = "#tool.toggle", Command = "hoverball_keyon" } )
CPanel:AddControl( "Slider", { Label = "#tool.hoverball.speed", Command = "hoverball_speed", Type = "Float", Min = 0, Max = 20, Help = true } )
CPanel:AddControl( "Slider", { Label = "#tool.hoverball.resistance", Command = "hoverball_resistance", Type = "Float", Min = 0, Max = 10, Help = true } )
CPanel:AddControl( "Slider", { Label = "#tool.hoverball.strength", Command = "hoverball_strength", Type = "Float", Min = 0.1, Max = 10, Help = true } )
CPanel:AddControl( "PropSelect", { Label = "#tool.hoverball.model", ConVar = "hoverball_model", Models = list.Get( "HoverballModels" ), Height = 0 } )
end
list.Set( "HoverballModels", "models/dav0r/hoverball.mdl", {} )
list.Set( "HoverballModels", "models/maxofs2d/hover_basic.mdl", {} )
list.Set( "HoverballModels", "models/maxofs2d/hover_classic.mdl", {} )
list.Set( "HoverballModels", "models/maxofs2d/hover_plate.mdl", {} )
list.Set( "HoverballModels", "models/maxofs2d/hover_propeller.mdl", {} )
list.Set( "HoverballModels", "models/maxofs2d/hover_rings.mdl", {} )