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wnsrc/gamemodes/terrortown/entities/entities/ttt_health_station.lua
lifestorm c6d9b6f580 Upload
2024-08-05 18:40:29 +03:00

187 lines
4.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
---- Health dispenser
AddCSLuaFile()
if CLIENT then
-- this entity can be DNA-sampled so we need some display info
ENT.Icon = "vgui/ttt/icon_health"
ENT.PrintName = "hstation_name"
local GetPTranslation = LANG.GetParamTranslation
ENT.TargetIDHint = {
name = "hstation_name",
hint = "hstation_hint",
fmt = function(ent, txt)
return GetPTranslation(txt,
{ usekey = Key("+use", "USE"),
num = ent:GetStoredHealth() or 0 } )
end
};
end
ENT.Type = "anim"
ENT.Model = Model("models/props/cs_office/microwave.mdl")
--ENT.CanUseKey = true
ENT.CanHavePrints = true
ENT.MaxHeal = 25
ENT.MaxStored = 200
ENT.RechargeRate = 1
ENT.RechargeFreq = 2 -- in seconds
ENT.NextHeal = 0
ENT.HealRate = 1
ENT.HealFreq = 0.2
AccessorFuncDT(ENT, "StoredHealth", "StoredHealth")
AccessorFunc(ENT, "Placer", "Placer")
function ENT:SetupDataTables()
self:DTVar("Int", 0, "StoredHealth")
end
function ENT:Initialize()
self:SetModel(self.Model)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_BBOX)
local b = 32
self:SetCollisionBounds(Vector(-b, -b, -b), Vector(b,b,b))
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
if SERVER then
self:SetMaxHealth(200)
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:SetMass(200)
end
self:SetUseType(CONTINUOUS_USE)
end
self:SetHealth(200)
self:SetColor(Color(180, 180, 250, 255))
self:SetStoredHealth(200)
self:SetPlacer(nil)
self.NextHeal = 0
self.fingerprints = {}
end
function ENT:AddToStorage(amount)
self:SetStoredHealth(math.min(self.MaxStored, self:GetStoredHealth() + amount))
end
function ENT:TakeFromStorage(amount)
-- if we only have 5 healthpts in store, that is the amount we heal
amount = math.min(amount, self:GetStoredHealth())
self:SetStoredHealth(math.max(0, self:GetStoredHealth() - amount))
return amount
end
local healsound = Sound("items/medshot4.wav")
local failsound = Sound("items/medshotno1.wav")
local last_sound_time = 0
function ENT:GiveHealth(ply, max_heal)
if self:GetStoredHealth() > 0 then
max_heal = max_heal or self.MaxHeal
local dmg = ply:GetMaxHealth() - ply:Health()
if dmg > 0 then
-- constant clamping, no risks
local healed = self:TakeFromStorage(math.min(max_heal, dmg))
local new = math.min(ply:GetMaxHealth(), ply:Health() + healed)
ply:SetHealth(new)
hook.Run("TTTPlayerUsedHealthStation", ply, self, healed)
if last_sound_time + 2 < CurTime() then
self:EmitSound(healsound)
last_sound_time = CurTime()
end
if not table.HasValue(self.fingerprints, ply) then
table.insert(self.fingerprints, ply)
end
return true
else
self:EmitSound(failsound)
end
else
self:EmitSound(failsound)
end
return false
end
function ENT:Use(ply)
if IsValid(ply) and ply:IsPlayer() and ply:IsActive() then
local t = CurTime()
if t > self.NextHeal then
local healed = self:GiveHealth(ply, self.HealRate)
self.NextHeal = t + (self.HealFreq * (healed and 1 or 2))
end
end
end
if SERVER then
-- recharge
local nextcharge = 0
function ENT:Think()
if nextcharge < CurTime() then
self:AddToStorage(self.RechargeRate)
nextcharge = CurTime() + self.RechargeFreq
end
end
local ttt_damage_own_healthstation = CreateConVar("ttt_damage_own_healthstation", "0") -- 0 as detective cannot damage their own health station
-- traditional equipment destruction effects
function ENT:OnTakeDamage(dmginfo)
if dmginfo:GetAttacker() == self:GetPlacer() and not ttt_damage_own_healthstation:GetBool() then return end
self:TakePhysicsDamage(dmginfo)
self:SetHealth(self:Health() - dmginfo:GetDamage())
local att = dmginfo:GetAttacker()
local placer = self:GetPlacer()
if IsPlayer(att) then
DamageLog(Format("DMG: \t %s [%s] damaged health station [%s] for %d dmg", att:Nick(), att:GetRoleString(), (IsPlayer(placer) and placer:Nick() or "<disconnected>"), dmginfo:GetDamage()))
end
if self:Health() < 0 then
self:Remove()
util.EquipmentDestroyed(self:GetPos())
if IsValid(self:GetPlacer()) then
LANG.Msg(self:GetPlacer(), "hstation_broken")
end
end
end
end