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wnsrc/lua/arccw/shared/attachments/uc_ammo_lowtr.lua
lifestorm c6d9b6f580 Upload
2024-08-05 18:40:29 +03:00

85 lines
2.0 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
att.PrintName = "\"TR\" Intermittent Tracers"
att.SortOrder = 1
att.Icon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth")
att.Description = "Every 5 rounds as well as the last few rounds of the magazine are tracer rounds, providing a visual indication of rounds remaining and make hip firing somewhat easier."
att.Desc_Pros = {
"uc.lowind"
}
att.Desc_Cons = {
"uc.tracer"
}
att.Desc_Neutrals = {
}
att.Slot = "uc_ammo"
att.InvAtt = "uc_ammo_tr"
att.AutoStats = true
att.Mult_HipDispersion = 0.9
att.Hook_AddShootSound = function(wep, data)
local clip = wep:Clip1()
if clip <= 5 and clip > 0 then
wep:MyEmitSound("physics/metal/metal_computer_impact_bullet3.wav", data.volume, data.pitch + (5 - clip) * 7, 0.2, CHAN_AUTO)
end
end
att.O_Hook_Override_TracerFinalMag = function(wep, data)
return {current = math.Clamp(math.ceil(wep:GetCapacity() * 0.2), 5, 20)}
end
att.Override_TracerNum = 5
att.Override_Tracer = "arccw_uc_tracer"
att.ToggleStats = {
{
PrintName = "Green",
Override_PhysTracerProfile = "uc_tracer_g"
},
{
PrintName = "Red",
Override_PhysTracerProfile = "uc_tracer_r"
},
{
PrintName = "White",
Override_PhysTracerProfile = "uc_tracer_w"
},
}
--[[]
att.Override_TracerFinalMag = 5 -- this doesn't actually work like this, you know
att.ToggleStats = {
{
PrintName = "Red",
Override_PhysTracerProfile = 1
},
{
PrintName = "Green",
Override_PhysTracerProfile = 2
},
{
PrintName = "Violet",
Override_PhysTracerProfile = 5
},
{
PrintName = "Yellow",
Override_PhysTracerProfile = 4
},
}
]]
att.Hook_Compatible = function(wep)
if wep:GetIsShotgun() then
return false
end
end