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wnsrc/gamemodes/terrortown/entities/weapons/weapon_ttt_unarmed.lua

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Lua
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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
SWEP.HoldType = "normal"
if CLIENT then
SWEP.PrintName = "unarmed_name"
SWEP.Slot = 5
SWEP.ViewModelFOV = 10
end
SWEP.Base = "weapon_tttbase"
SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.Kind = WEAPON_UNARMED
SWEP.InLoadoutFor = {ROLE_INNOCENT, ROLE_TRAITOR, ROLE_DETECTIVE}
SWEP.AllowDelete = false
SWEP.AllowDrop = false
SWEP.NoSights = true
function SWEP:GetClass()
return "weapon_ttt_unarmed"
end
function SWEP:OnDrop()
self:Remove()
end
function SWEP:ShouldDropOnDie()
return false
end
function SWEP:PrimaryAttack()
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
end
function SWEP:Deploy()
if SERVER and IsValid(self:GetOwner()) then
self:GetOwner():DrawViewModel(false)
end
self:DrawShadow(false)
return true
end
function SWEP:Holster()
return true
end
function SWEP:DrawWorldModel()
end
function SWEP:DrawWorldModelTranslucent()
end