mirror of
https://github.com/lifestorm/wnsrc.git
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50 lines
2.7 KiB
Lua
50 lines
2.7 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/hl1/roach.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.StartHealth = 5
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ENT.HullType = HULL_TINY
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ENT.VJC_Data = {
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ThirdP_Offset = Vector(0, 0, 20), -- The offset for the controller when the camera is in third person
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FirstP_Bone = "Dummy01", -- If left empty, the base will attempt to calculate a position for first person
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FirstP_Offset = Vector(0, 0, 4), -- The offset for the controller when the camera is in first person
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}
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---------------------------------------------------------------------------------------------------------------------------------------------
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ENT.CanOpenDoors = false -- Can it open doors?
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ENT.Behavior = VJ_BEHAVIOR_PASSIVE_NATURE -- The behavior of the SNPC
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ENT.BloodColor = "Yellow" -- The blood type, this will determine what it should use (decal, particle, etc.)
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ENT.CustomBlood_Particle = {"vj_hlr_blood_yellow"}
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ENT.CustomBlood_Decal = {"VJ_HLR_Blood_Yellow"} -- Decals to spawn when it's damaged
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ENT.HasBloodPool = false -- Does it have a blood pool?
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ENT.HasMeleeAttack = false -- Should the SNPC have a melee attack?
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ENT.FootStepTimeRun = 3 -- Next foot step sound when it is running
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ENT.FootStepTimeWalk = 3 -- Next foot step sound when it is walking
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-- ====== Sound File Paths ====== --
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-- Leave blank if you don't want any sounds to play
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ENT.SoundTbl_FootStep = {"vj_hlr/hl1_npc/roach/rch_walk.wav"}
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ENT.SoundTbl_Death = {"vj_hlr/hl1_npc/roach/rch_die.wav"}
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self:SetCollisionBounds(Vector(2, 2, 2), Vector(-2, -2, 0))
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnTouch(ent)
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if ent:IsPlayer() or ent:IsNPC() then
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self:TakeDamage(self:Health() + 1, ent, ent)
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VJ_EmitSound(self, "vj_hlr/hl1_npc/roach/rch_smash.wav", 70)
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end
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end
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