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wnsrc/lua/entities/obj_vj_crossbowbolt.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Crossbow Bolt"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
local Name = "Crossbow Bolt"
local LangName = "obj_vj_crossbowbolt"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/crossbow_bolt.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 90 -- How much damage should it do when it hits something
ENT.DecalTbl_DeathDecals = {"Impact.Concrete"}
ENT.SoundTbl_Idle = {"weapons/fx/nearmiss/bulletltor03.wav"}
ENT.SoundTbl_OnCollide = {"weapons/crossbow/hit1.wav"}
ENT.IdleSoundLevel = 60
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitializeBeforePhys()
self:PhysicsInitSphere(1, "metal_bouncy")
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:SetMass(1)
phys:EnableGravity(false)
phys:EnableDrag(false)
phys:SetBuoyancyRatio(0)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnPhysicsCollide(data, phys)
if IsValid(data.HitEntity) then
self.SoundTbl_OnCollide = {"weapons/crossbow/hitbod1.wav","weapons/crossbow/hitbod2.wav"} // weapons/crossbow/bolt_skewer1.wav
if data.HitEntity:IsNPC() && data.HitEntity:GetHullType() == HULL_TINY then
data.HitEntity:Ignite(3)
end
else
local bolt = ents.Create("prop_dynamic")
bolt:SetModel("models/crossbow_bolt.mdl")
bolt:SetPos(data.HitPos + data.HitNormal + self:GetForward()*-15)
bolt:SetAngles(self:GetAngles())
bolt:Activate()
bolt:Spawn()
timer.Simple(15, function() if IsValid(bolt) then bolt:Remove() end end)
end
end