mirror of
https://github.com/lifestorm/wnsrc.git
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164 lines
6.1 KiB
Lua
164 lines
6.1 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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ENT.Type = "anim"
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ENT.Base = "base_gmodentity"
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ENT.PrintName = "Flare Round"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "VJ Base"
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ENT.Spawnable = true
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ENT.AdminOnly = false
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---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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language.Add("obj_vj_flareround", "Flare Round")
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killicon.Add("obj_vj_flareround","HUD/killicons/default",Color(255,80,0,255))
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language.Add("#obj_vj_flareround", "Flare Round")
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killicon.Add("#obj_vj_flareround","HUD/killicons/default",Color(255,80,0,255))
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function ENT:Draw() self:DrawModel() end
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.IdleSound1 = Sound("weapons/flaregun/burn.wav")
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ENT.TouchSound = Sound("weapons/hegrenade/he_bounce-1.wav")
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ENT.TouchSoundv = 75
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ENT.Decal = "Scorch"
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ENT.AlreadyPaintedDeathDecal = false
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ENT.Dead = false
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ENT.FussTime = 10
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ENT.NextTouchSound = 0
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---------------------------------------------------------------------------------------------------------------------------------------------
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local colorRed = Color(255, 0, 0)
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local colorTrailRed = Color(155, 0, 0, 150)
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--
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function ENT:Initialize()
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if self:GetModel() == "models/error.mdl" then self:SetModel("models/items/ar2_grenade.mdl") end
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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self:SetColor(colorRed)
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self:SetUseType(SIMPLE_USE)
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-- Physics Functions
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local phys = self:GetPhysicsObject()
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if IsValid(phys) then
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phys:Wake()
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phys:EnableGravity(true)
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phys:SetBuoyancyRatio(0)
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end
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-- Misc Functions
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//util.SpriteTrail(self, 0, Color(90,90,90,255), false, 10, 1, 3, 1/(15+1)*0.5, "trails/smoke.vmt")
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//ParticleEffectAttach("vj_rpg1_smoke", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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//ParticleEffectAttach("vj_rpg2_smoke2", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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util.SpriteTrail(self, 0, colorTrailRed, false, 1, 100, 5, 5 / ((2 + 10) * 0.5), "trails/smoke.vmt")
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-- No longer needed, light is created by env_flare
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/*self.StartLight1 = ents.Create("light_dynamic")
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self.StartLight1:SetKeyValue("brightness", "0.01")
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self.StartLight1:SetKeyValue("distance", "1500")
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self.StartLight1:SetLocalPos(self:GetPos())
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self.StartLight1:SetLocalAngles( self:GetAngles() )
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self.StartLight1:Fire("Color", "255 0 0")
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self.StartLight1:SetParent(self)
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self.StartLight1:Spawn()
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self.StartLight1:Activate()
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self.StartLight1:Fire("TurnOn", "", 0)
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self:DeleteOnRemove(self.StartLight1)*/
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local envFlare = ents.Create("env_flare")
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envFlare:SetPos(self:GetPos())
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envFlare:SetAngles(self:GetAngles())
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envFlare:SetParent(self)
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envFlare:SetKeyValue("Scale","5")
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envFlare:SetKeyValue("spawnflags","4")
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envFlare:Spawn()
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envFlare:SetColor(colorRed)
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self.CurrentIdleSound = CreateSound(self, self.IdleSound1)
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self.CurrentIdleSound:SetSoundLevel(60)
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self.CurrentIdleSound:PlayEx(1, 100)
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local owner = self:GetOwner()
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if IsValid(owner) && owner.FlareAttackFussTime then
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timer.Simple(owner.FlareAttackFussTime, function() if IsValid(self) then self:DoDeath() end end)
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else
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timer.Simple(60, function() if IsValid(self) then self:DoDeath() end end)
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end
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-- Make it drop after in the air for a while
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timer.Simple(2, function()
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if IsValid(self) then
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local phys = self:GetPhysicsObject()
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if IsValid(phys) && phys:GetVelocity():Length() > 500 then
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phys:SetMass(0.005)
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timer.Simple(10, function()
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if IsValid(self) then
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phys:SetMass(5)
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end
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end)
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end
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end
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end)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Use(activator, caller)
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if IsValid(activator) && activator:IsPlayer() then
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activator:PickupObject(self)
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:PhysicsCollide(data, physobj)
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local hitEnt = data.HitEntity
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if IsValid(hitEnt) && (hitEnt:IsNPC() or hitEnt:IsPlayer()) then
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//hitEnt:Ignite(1)
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local dmg = DamageInfo()
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dmg:SetDamage(math.random(4, 8))
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dmg:SetDamageType(DMG_BURN)
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dmg:SetAttacker(self)
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dmg:SetInflictor(self)
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dmg:SetDamagePosition(data.HitPos)
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hitEnt:TakeDamageInfo(dmg, self)
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:OnTakeDamage(dmginfo)
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self:GetPhysicsObject():AddVelocity(dmginfo:GetDamageForce() * 0.1)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:DoDeath()
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self.Dead = true
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if self.CurrentIdleSound then self.CurrentIdleSound:Stop() end
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self:StopParticles()
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timer.Simple(2, function()
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if IsValid(self) then
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self:Remove()
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end
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end)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:OnRemove()
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self.Dead = true
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if self.CurrentIdleSound then self.CurrentIdleSound:Stop() end
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end
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