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wnsrc/lua/entities/obj_vj_hlr1_kingpin_orb.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Kingpin Energy Orb"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
ENT.VJ_IsDetectableDanger = true
if CLIENT then
local Name = "Kingpin Energy Orb"
local LangName = "obj_vj_hlr1_kingpin_orb"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/spitball_large.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 30 -- How much damage should it do when it hits something
ENT.DirectDamageType = DMG_DISSOLVE -- Damage type
ENT.DelayedRemove = 1.5 -- Change this to a number greater than 0 to delay the removal of the entity
ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/gauss/electro4.wav","vj_hlr/hl1_weapon/gauss/electro5.wav","vj_hlr/hl1_weapon/gauss/electro6.wav"}
ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/kingpin/kingpin_seeker_amb.wav"}
-- Custom
local defVec = Vector(0, 0, 0)
ENT.Track_Enemy = NULL
ENT.Track_Position = defVec
ENT.Track_OrbSpeed = 200
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:Wake()
phys:SetMass(1)
phys:SetBuoyancyRatio(0)
phys:EnableDrag(false)
phys:EnableGravity(false)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
self:SetNoDraw(true)
self.StartGlow1 = ents.Create("env_sprite")
self.StartGlow1:SetKeyValue("model","vj_hl/sprites/nhth1.vmt")
self.StartGlow1:SetKeyValue("GlowProxySize","2.0")
self.StartGlow1:SetKeyValue("HDRColorScale","1.0")
self.StartGlow1:SetKeyValue("renderfx","14")
self.StartGlow1:SetKeyValue("rendermode","3")
self.StartGlow1:SetKeyValue("renderamt","255")
self.StartGlow1:SetKeyValue("disablereceiveshadows","0")
self.StartGlow1:SetKeyValue("mindxlevel","0")
self.StartGlow1:SetKeyValue("maxdxlevel","0")
self.StartGlow1:SetKeyValue("framerate","10.0")
self.StartGlow1:SetKeyValue("spawnflags","0")
self.StartGlow1:SetKeyValue("scale","1")
self.StartGlow1:SetPos(self:GetPos())
self.StartGlow1:Spawn()
self.StartGlow1:SetParent(self)
self:DeleteOnRemove(self.StartGlow1)
util.SpriteTrail(self, 0, Color(255,127,223,180), true, 50, 0, 1.5, 1/(6 + 0)*0.5, "vj_hl/sprites/laserbeam.vmt")
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnThink()
if IsValid(self:GetOwner()) then
self.Track_Enemy = self:GetOwner():GetEnemy()
end
if IsValid(self.Track_Enemy) then
local pos = (self.Track_Enemy:EyePos()) or (self.Track_Enemy:GetPos() + self.Track_Enemy:OBBCenter())
if self:VisibleVec(pos) or self.Track_Position == defVec then
self.Track_Position = pos
end
local phys = self:GetPhysicsObject()
if IsValid(phys) then
-- phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Track_Enemy:GetPos() + self.Track_Enemy:OBBCenter(), 200))
phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Track_Position, self.Track_OrbSpeed))
end
end
self.Track_OrbSpeed = math.Clamp(self.Track_OrbSpeed + 10, 200, 2000)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnPhysicsCollide(data, phys)
self.StartGlow1:Remove()
end