mirror of
https://github.com/lifestorm/wnsrc.git
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135 lines
5.5 KiB
Lua
135 lines
5.5 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Shock Roach Plasma"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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if CLIENT then
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local Name = "Shock Trooper"
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local LangName = "obj_vj_hlof_shock"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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-- net.Receive("vj_hlr_svencoop_glow",function(len,pl)
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-- local Ent = net.ReadEntity()
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-- local Target = net.ReadEntity()
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-- local ENTInd = Target:EntIndex()
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-- Target.VJ_HLR_NextEffectBlendT = 0
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-- Target.VJ_HLR_EffectBlend = 1
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-- hook.Add("RenderScreenspaceEffects","VJ_HLR_Effects" .. ENTInd,function()
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-- if !IsValid(Target) then
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-- hook.Remove("RenderScreenspaceEffects","VJ_HLR_Effects" .. ENTInd)
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-- return
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-- end
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-- local EffectTime = 5
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-- local EffectDeathDelay = CurTime() +EffectTime
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-- local EffectBlendAdd = 0.05
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-- if !IsValid(Target) then return end
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-- cam.Start3D(EyePos(),EyeAngles())
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-- if util.IsValidModel(Target:GetModel()) then
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-- render.SetBlend(Target.VJ_HLR_EffectBlend)
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-- render.MaterialOverride(Material("vj_hl/renderfx/render_blue"))
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-- Target:DrawModel()
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-- render.MaterialOverride(0)
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-- render.SetBlend(1)
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-- end
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-- cam.End3D()
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-- cam.Start3D(EyePos(),EyeAngles(),70)
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-- if Target:IsPlayer() && IsValid(Target:GetViewModel()) then
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-- if util.IsValidModel(Target:GetViewModel():GetModel()) then
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-- render.SetBlend(Target.VJ_HLR_EffectBlend)
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-- render.MaterialOverride(Material("vj_hl/renderfx/render_blue"))
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-- Target:GetViewModel():DrawModel()
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-- render.MaterialOverride(0)
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-- render.SetBlend(1)
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-- end
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-- end
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-- cam.End3D()
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-- if CurTime() >= Target.VJ_HLR_NextEffectBlendT then
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-- Target.VJ_HLR_NextEffectBlendT = CurTime() +0.05
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-- if Target.VJ_HLR_EffectBlend > 0 then
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-- if CurTime() >= EffectDeathDelay then
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-- EffectBlendAdd = EffectBlendAdd +math.Clamp(((CurTime() -EffectDeathDelay) /100),0,0.05)
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-- end
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-- Target.VJ_HLR_EffectBlend = Target.VJ_HLR_EffectBlend -(EffectTime /(EffectTime ^2)) *EffectBlendAdd
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-- end
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-- end
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-- end)
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-- end)
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = {"models/weapons/w_missile_launch.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
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ENT.DirectDamage = 10 -- How much damage should it do when it hits something
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ENT.DirectDamageType = DMG_SHOCK -- Damage type
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ENT.DecalTbl_DeathDecals = {"VJ_HLR_Scorch_Small"}
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ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/gauss/electro5.wav","vj_hlr/hl1_weapon/gauss/electro6.wav"}
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util.AddNetworkString("vj_hlr_svencoop_glow")
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self:SetNoDraw(true)
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ParticleEffectAttach("vj_hlr_shockroach",PATTACH_ABSORIGIN_FOLLOW,self,0)
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self.StartLight1 = ents.Create("light_dynamic")
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self.StartLight1:SetKeyValue("brightness", "1")
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self.StartLight1:SetKeyValue("distance", "200")
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self.StartLight1:SetLocalPos(self:GetPos())
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self.StartLight1:SetLocalAngles( self:GetAngles() )
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self.StartLight1:Fire("Color", "128 255 255")
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self.StartLight1:SetParent(self)
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self.StartLight1:Spawn()
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self.StartLight1:Activate()
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self.StartLight1:Fire("TurnOn", "", 0)
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self:DeleteOnRemove(self.StartLight1)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnDoDamage(data, phys, hitEnt)
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-- local ply = player.GetAll()[1]
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-- net.Start("vj_hlr_svencoop_glow")
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-- net.WriteEntity(self)
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-- net.WriteEntity(hitEnt)
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-- net.Send(ply)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:DeathEffects(data, phys)
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local effectdata = EffectData()
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effectdata:SetOrigin(data.HitPos)
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util.Effect("StunstickImpact", effectdata)
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local expLight = ents.Create("light_dynamic")
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expLight:SetKeyValue("brightness", "2")
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expLight:SetKeyValue("distance", "400")
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expLight:SetLocalPos(data.HitPos)
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expLight:SetLocalAngles(self:GetAngles())
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expLight:Fire("Color", "128 255 255")
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expLight:SetParent(self)
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expLight:Spawn()
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expLight:Activate()
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expLight:Fire("TurnOn", "", 0)
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self:DeleteOnRemove(expLight)
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end
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