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wnsrc/lua/entities/obj_vj_hlrof_plasma.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

135 lines
5.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Shock Roach Plasma"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
if CLIENT then
local Name = "Shock Trooper"
local LangName = "obj_vj_hlof_shock"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
-- net.Receive("vj_hlr_svencoop_glow",function(len,pl)
-- local Ent = net.ReadEntity()
-- local Target = net.ReadEntity()
-- local ENTInd = Target:EntIndex()
-- Target.VJ_HLR_NextEffectBlendT = 0
-- Target.VJ_HLR_EffectBlend = 1
-- hook.Add("RenderScreenspaceEffects","VJ_HLR_Effects" .. ENTInd,function()
-- if !IsValid(Target) then
-- hook.Remove("RenderScreenspaceEffects","VJ_HLR_Effects" .. ENTInd)
-- return
-- end
-- local EffectTime = 5
-- local EffectDeathDelay = CurTime() +EffectTime
-- local EffectBlendAdd = 0.05
-- if !IsValid(Target) then return end
-- cam.Start3D(EyePos(),EyeAngles())
-- if util.IsValidModel(Target:GetModel()) then
-- render.SetBlend(Target.VJ_HLR_EffectBlend)
-- render.MaterialOverride(Material("vj_hl/renderfx/render_blue"))
-- Target:DrawModel()
-- render.MaterialOverride(0)
-- render.SetBlend(1)
-- end
-- cam.End3D()
-- cam.Start3D(EyePos(),EyeAngles(),70)
-- if Target:IsPlayer() && IsValid(Target:GetViewModel()) then
-- if util.IsValidModel(Target:GetViewModel():GetModel()) then
-- render.SetBlend(Target.VJ_HLR_EffectBlend)
-- render.MaterialOverride(Material("vj_hl/renderfx/render_blue"))
-- Target:GetViewModel():DrawModel()
-- render.MaterialOverride(0)
-- render.SetBlend(1)
-- end
-- end
-- cam.End3D()
-- if CurTime() >= Target.VJ_HLR_NextEffectBlendT then
-- Target.VJ_HLR_NextEffectBlendT = CurTime() +0.05
-- if Target.VJ_HLR_EffectBlend > 0 then
-- if CurTime() >= EffectDeathDelay then
-- EffectBlendAdd = EffectBlendAdd +math.Clamp(((CurTime() -EffectDeathDelay) /100),0,0.05)
-- end
-- Target.VJ_HLR_EffectBlend = Target.VJ_HLR_EffectBlend -(EffectTime /(EffectTime ^2)) *EffectBlendAdd
-- end
-- end
-- end)
-- end)
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/weapons/w_missile_launch.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 10 -- How much damage should it do when it hits something
ENT.DirectDamageType = DMG_SHOCK -- Damage type
ENT.DecalTbl_DeathDecals = {"VJ_HLR_Scorch_Small"}
ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/gauss/electro5.wav","vj_hlr/hl1_weapon/gauss/electro6.wav"}
util.AddNetworkString("vj_hlr_svencoop_glow")
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
self:SetNoDraw(true)
ParticleEffectAttach("vj_hlr_shockroach",PATTACH_ABSORIGIN_FOLLOW,self,0)
self.StartLight1 = ents.Create("light_dynamic")
self.StartLight1:SetKeyValue("brightness", "1")
self.StartLight1:SetKeyValue("distance", "200")
self.StartLight1:SetLocalPos(self:GetPos())
self.StartLight1:SetLocalAngles( self:GetAngles() )
self.StartLight1:Fire("Color", "128 255 255")
self.StartLight1:SetParent(self)
self.StartLight1:Spawn()
self.StartLight1:Activate()
self.StartLight1:Fire("TurnOn", "", 0)
self:DeleteOnRemove(self.StartLight1)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnDoDamage(data, phys, hitEnt)
-- local ply = player.GetAll()[1]
-- net.Start("vj_hlr_svencoop_glow")
-- net.WriteEntity(self)
-- net.WriteEntity(hitEnt)
-- net.Send(ply)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DeathEffects(data, phys)
local effectdata = EffectData()
effectdata:SetOrigin(data.HitPos)
util.Effect("StunstickImpact", effectdata)
local expLight = ents.Create("light_dynamic")
expLight:SetKeyValue("brightness", "2")
expLight:SetKeyValue("distance", "400")
expLight:SetLocalPos(data.HitPos)
expLight:SetLocalAngles(self:GetAngles())
expLight:Fire("Color", "128 255 255")
expLight:SetParent(self)
expLight:Spawn()
expLight:Activate()
expLight:Fire("TurnOn", "", 0)
self:DeleteOnRemove(expLight)
end