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wnsrc/lua/entities/sent_vj_xen_crystal.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
ENT.Base = "base_entity"
ENT.Type = "ai"
ENT.PrintName = "Xen Crystal"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Purpose = "Used to make simple props and animate them, since prop_dynamic doesn't work properly in Garry's Mod."
ENT.Instructions = "Don't change anything."
ENT.Category = "VJ Base"
function ENT:Draw() self:DrawModel() end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DrawTranslucent() self:Draw() end
---------------------------------------------------------------------------------------------------------------------------------------------
if (!SERVER) then return end
ENT.VJ_NPC_Class = {"CLASS_XEN"} -- NPCs with the same class with be allied to each other
-- Custom
ENT.Assignee = NULL -- Is another entity the owner of this crystal?
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Initialize()
if !IsValid(self.Assignee) then
self:SetPos(self:GetPos() + self:GetUp()*-40)
end
self:SetModel("models/vj_hlr/hl1/crystal.mdl")
self:SetMoveType(MOVETYPE_FLY)
self:SetSolid(SOLID_BBOX)
self:SetMaxHealth(200)
self:SetHealth(200)
local StartLight1 = ents.Create("light_dynamic")
StartLight1:SetKeyValue("brightness", "4")
StartLight1:SetKeyValue("distance", "150")
StartLight1:SetKeyValue("style", 5)
StartLight1:SetLocalPos(self:GetPos() + self:GetUp()*30)
StartLight1:SetLocalAngles(self:GetAngles())
StartLight1:Fire("Color", "255 128 0")
StartLight1:SetParent(self)
StartLight1:Spawn()
StartLight1:Activate()
StartLight1:SetParent(self)
StartLight1:Fire("TurnOn", "", 0)
self:DeleteOnRemove(StartLight1)
self.IdleSd = CreateSound(self, "vj_hlr/fx/alien_cycletone.wav")
self.IdleSd:SetSoundLevel(80)
self.IdleSd:Play()
for i = 0, 0.8, 0.2 do -- Create 5 energy charges
timer.Simple(i, function()
if IsValid(self) && IsValid(self.Assignee) then
local charge = ents.Create("sent_vj_hlr1_orb_crystal_charge")
charge:SetAngles(self.Assignee:GetAngles())
charge:SetPos(self:GetPos() + self:GetUp()*50)
charge.Assignee = self.Assignee
charge:Spawn()
charge:Activate()
//charge:SetParent(self)
self.Assignee:DeleteOnRemove(charge)
table.insert(self.Assignee.Nih_Charges, charge)
end
end)
end
end
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function ENT:Think()
self:NextThink(CurTime())
return true
end
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function ENT:OnTakeDamage(dmginfo)
self:SetHealth(self:Health() - dmginfo:GetDamage())
self:EmitSound(VJ_PICK({"vj_hlr/fx/glass1.wav","vj_hlr/fx/glass2.wav","vj_hlr/fx/glass3"}), 70)
if self:Health() <= 0 then
local spr = ents.Create("env_sprite")
spr:SetKeyValue("model","vj_hl/sprites/fexplo1.vmt")
spr:SetKeyValue("GlowProxySize","2.0")
spr:SetKeyValue("HDRColorScale","1.0")
spr:SetKeyValue("renderfx","14")
spr:SetKeyValue("rendermode","5")
spr:SetKeyValue("renderamt","255")
spr:SetKeyValue("disablereceiveshadows","0")
spr:SetKeyValue("mindxlevel","0")
spr:SetKeyValue("maxdxlevel","0")
spr:SetKeyValue("framerate","15.0")
spr:SetKeyValue("spawnflags","0")
spr:SetKeyValue("scale","7")
spr:SetPos(self:GetPos() + Vector(0,0,90))
spr:Spawn()
spr:Fire("Kill","",0.9)
util.VJ_SphereDamage(self, self, self:GetPos(), 100, 50, DMG_NERVEGAS, true, true)
self:EmitSound("vj_hlr/fx/xtal_down1.wav", 100)
self:EmitSound(VJ_PICK({"vj_hlr/fx/bustglass1.wav","vj_hlr/fx/bustglass2.wav"}), 70)
self:Remove()
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:OnRemove()
VJ_STOPSOUND(self.IdleSd)
end