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wnsrc/lua/tfa/3dscoped_base.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local SWEP = {}
local BaseClass = baseclass.Get("tfa_gun_base")
local scopecvar = GetConVar("cl_tfa_3dscope")
local scopeshadowcvar = GetConVar("cl_tfa_3dscope_overlay")
local sp = game.SinglePlayer()
function SWEP:Do3DScope()
if scopecvar then
return scopecvar:GetBool()
else
if self:OwnerIsValid() and self:GetOwner().GetInfoNum then
return self:GetOwner():GetInfoNum("cl_tfa_3dscope", 1) == 1
else
return true
end
end
end
function SWEP:Do3DScopeOverlay()
if scopeshadowcvar then
return scopeshadowcvar:GetBool()
else
return false
end
end
function SWEP:UpdateScopeType(force)
if not self.HasInitialized then return end
local target = self.Secondary_TFA or self.Secondary
if self.Scoped_3D and force then
self.Scoped = true
self.Scoped_3D = false
if target.ScopeZoom_Backup then
target.ScopeZoom = target.ScopeZoom_Backup
else
target.ScopeZoom = 90 / self:GetStatRawL("Secondary.OwnerFOV") -- M9K/Older TFA Base compatibility
end
if self.BoltAction_3D then
self.BoltAction = true
self.BoltAction_3D = nil
self:ClearStatCache("BoltAction")
end
self:SetStatRawL("Secondary.OwnerFOV", 90 / self:GetStatRawL("Secondary.ScopeZoom"))
self.IronSightsSensitivity = 1
end
if self:Do3DScope() then
self.Scoped = false
self.Scoped_3D = true
if not target.ScopeZoom_Backup then
target.ScopeZoom_Backup = target.ScopeZoom
end
if self.BoltAction then
self.BoltAction_3D = true
self.BoltAction = self.BoltAction_Forced or false
self.Primary.DisableChambering = true
self.FireModeName = "tfa.firemode.bolt"
end
if target.ScopeZoom and target.ScopeZoom > 0 then
if CLIENT then
self.RTScopeFOV = 90 / target.ScopeZoom * (target.ScopeScreenScale or 0.392592592592592)
end
-- target.IronFOV_Backup = self:GetStatRawL("Secondary.OwnerFOV", 70)
-- self:SetStatRawL("Secondary.OwnerFOV", 70)
-- self:ClearStatCacheL("Secondary.OwnerFOV")
if CLIENT then
self.IronSightsSensitivity = self:Get3DSensitivity()
end
target.ScopeZoom = false
end
else
self.Scoped = true
self.Scoped_3D = false
if target.ScopeZoom_Backup then
target.ScopeZoom = target.ScopeZoom_Backup
else
target.ScopeZoom = 4
end
if self.BoltAction_3D then
self.BoltAction = true
self.BoltAction_3D = nil
self:ClearStatCache("BoltAction")
end
self:SetStatRawL("Secondary.OwnerFOV", 90 / target.ScopeZoom)
self.IronSightsSensitivity = 1
self:ClearStatCacheL("Secondary.OwnerFOV")
end
end
function SWEP:Initialize(...)
local unsetA = self.Primary_TFA == nil
local unsetB = self.Secondary_TFA == nil
self.Primary_TFA = self.Primary_TFA or self.Primary
self.Secondary_TFA = self.Secondary_TFA or self.Secondary
self:UpdateScopeType()
if unsetA then
self.Primary_TFA = nil
end
if unsetB then
self.Secondary_TFA = nil
end
BaseClass.Initialize(self, ...)
timer.Simple(0, function()
if IsValid(self) and self:OwnerIsValid() then
self:UpdateScopeType()
end
end)
end
function SWEP:Deploy(...)
if SERVER and self:OwnerIsValid() and sp then
self:CallOnClient("UpdateScopeType", "")
end
self:UpdateScopeType()
timer.Simple(0, function()
if IsValid(self) and self:OwnerIsValid() then
self:UpdateScopeType()
end
end)
return BaseClass.Deploy(self,...)
end
local flipcv = GetConVar("cl_tfa_viewmodel_flip")
local cd = {}
local crosscol = Color(255, 255, 255, 255)
SWEP.RTOpaque = true
local cv_cc_r = GetConVar("cl_tfa_hud_crosshair_color_r")
local cv_cc_g = GetConVar("cl_tfa_hud_crosshair_color_g")
local cv_cc_b = GetConVar("cl_tfa_hud_crosshair_color_b")
local cv_cc_a = GetConVar("cl_tfa_hud_crosshair_color_a")
SWEP.defaultscrvec = Vector()
function SWEP:RTCode(rt, scrw, scrh)
local legacy = self.ScopeLegacyOrientation
local rttw = ScrW()
local rtth = ScrH()
if not self:VMIV() then return end
if not self.myshadowmask then
self.myshadowmask = surface.GetTextureID(self.ScopeShadow or "vgui/scope_shadowmask_test")
end
if not self.myreticule then
self.myreticule = Material(self.ScopeReticule or "scope/gdcw_scopesightonly")
end
if not self.mydirt then
self.mydirt = Material(self.ScopeDirt or "vgui/scope_dirt")
end
local vm = self.OwnerViewModel
if not self.LastOwnerPos then
self.LastOwnerPos = self:GetOwner():GetShootPos()
end
local owoff = self:GetOwner():GetShootPos() - self.LastOwnerPos
self.LastOwnerPos = self:GetOwner():GetShootPos()
local scrpos
if self.RTScopeAttachment and self.RTScopeAttachment > 0 then
vm:SetupBones()
local att = vm:GetAttachment( self.RTScopeAttachment or 1 )
if not att then return end
local pos = att.Pos - owoff
cam.Start3D()
cam.End3D()
scrpos = pos:ToScreen()
else
self.defaultscrvec.x = scrw / 2
self.defaultscrvec.y = scrh / 2
scrpos = self.defaultscrvec
end
scrpos.x = scrpos.x - scrw / 2 + self.ScopeOverlayTransforms[1]
scrpos.y = scrpos.y - scrh / 2 + self.ScopeOverlayTransforms[2]
scrpos.x = scrpos.x / scrw * 1920
scrpos.y = scrpos.y / scrw * 1920
scrpos.x = math.Clamp(scrpos.x, -1024, 1024)
scrpos.y = math.Clamp(scrpos.y, -1024, 1024)
--scrpos.x = scrpos.x * ( 2 - self:GetIronSightsProgress()*1 )
--scrpos.y = scrpos.y * ( 2 - self:GetIronSightsProgress()*1 )
scrpos.x = scrpos.x * self.ScopeOverlayTransformMultiplier
scrpos.y = scrpos.y * self.ScopeOverlayTransformMultiplier
if not self.scrpos then
self.scrpos = scrpos
end
self.scrpos.x = math.Approach(self.scrpos.x, scrpos.x, (scrpos.x - self.scrpos.x) * FrameTime() * 10)
self.scrpos.y = math.Approach(self.scrpos.y, scrpos.y, (scrpos.y - self.scrpos.y) * FrameTime() * 10)
scrpos = self.scrpos
render.OverrideAlphaWriteEnable(true, true)
surface.SetDrawColor(color_white)
surface.DrawRect(-512, -512, 1024, 1024)
render.OverrideAlphaWriteEnable(true, true)
local ang = legacy and self:GetOwner():EyeAngles() or vm:GetAngles()
if self.RTScopeAttachment and self.RTScopeAttachment > 0 then
vm:SetupBones()
local AngPos = vm:GetAttachment( self.RTScopeAttachment )
if AngPos then
ang = AngPos.Ang
if flipcv:GetBool() then
ang.y = -ang.y
end
for _, v in pairs(self.ScopeAngleTransforms) do
if v[1] == "P" then
ang:RotateAroundAxis(ang:Right(), v[2])
elseif v[1] == "Y" then
ang:RotateAroundAxis(ang:Up(), v[2])
elseif v[1] == "R" then
ang:RotateAroundAxis(ang:Forward(), v[2])
end
end
end
else
local isang = self:GetStatL("IronSightsAngle") * self:GetIronSightsProgress()
ang:RotateAroundAxis(ang:Forward(), -isang.z)
ang:RotateAroundAxis(ang:Right(), -isang.x)
ang:RotateAroundAxis(ang:Up(), -isang.y)
ang:RotateAroundAxis(ang:Forward(), isang.z)
end
cd.angles = ang
cd.origin = self:GetOwner():GetShootPos()
if not self.RTScopeOffset then
self.RTScopeOffset = {0, 0}
end
if not self.RTScopeScale then
self.RTScopeScale = {1, 1}
end
local rtow, rtoh = self.RTScopeOffset[1], self.RTScopeOffset[2]
local rtw, rth = rttw * self.RTScopeScale[1], rtth * self.RTScopeScale[2]
cd.x = 0
cd.y = 0
cd.w = rtw
cd.h = rth
cd.fov = self.RTScopeFOV
cd.drawviewmodel = false
cd.drawhud = false
render.Clear(0, 0, 0, 255, true, true)
render.SetScissorRect(0 + rtow, 0 + rtoh, rtw + rtow, rth + rtoh, true)
if self:GetIronSightsProgress() > 0.01 and self.Scoped_3D then
render.RenderView(cd)
end
render.SetScissorRect(0, 0, rtw, rth, false)
render.OverrideAlphaWriteEnable(false, true)
cam.Start2D()
draw.NoTexture()
surface.SetTexture(self.myshadowmask)
surface.SetDrawColor(color_white)
if self:Do3DScopeOverlay() then
surface.DrawTexturedRect(scrpos.x + rtow - rtw / 2, scrpos.y + rtoh - rth / 2, rtw * 2, rth * 2)
end
if self.ScopeReticule_CrossCol then
crosscol.r = cv_cc_r:GetFloat()
crosscol.g = cv_cc_g:GetFloat()
crosscol.b = cv_cc_b:GetFloat()
crosscol.a = cv_cc_a:GetFloat()
surface.SetDrawColor(crosscol)
end
surface.SetMaterial(self.myreticule)
local tmpborderw = rtw * (1 - self.ScopeReticule_Scale[1]) / 2
local tmpborderh = rth * (1 - self.ScopeReticule_Scale[2]) / 2
surface.DrawTexturedRect(rtow + tmpborderw, rtoh + tmpborderh, rtw - tmpborderw * 2, rth - tmpborderh * 2)
surface.SetDrawColor(color_black)
draw.NoTexture()
if self:Do3DScopeOverlay() then
surface.DrawRect(scrpos.x - 2048 + rtow, -1024 + rtoh, 2048, 2048)
surface.DrawRect(scrpos.x + rtw + rtow, -1024 + rtoh, 2048, 2048)
surface.DrawRect(-1024 + rtow, scrpos.y - 2048 + rtoh, 2048, 2048)
surface.DrawRect(-1024 + rtow, scrpos.y + rth + rtoh, 2048, 2048)
end
surface.SetDrawColor(ColorAlpha(color_black, 255 - 255 * (math.Clamp(self:GetIronSightsProgress() - 0.75, 0, 0.25) * 4)))
surface.DrawRect(-1024 + rtow, -1024 + rtoh, 2048, 2048)
surface.SetMaterial(self.mydirt)
surface.SetDrawColor(ColorAlpha(color_white, 128))
surface.DrawTexturedRect(0, 0, rtw, rth)
surface.SetDrawColor(ColorAlpha(color_white, 64))
surface.DrawTexturedRectUV(rtow, rtoh, rtw, rth, 2, 0, 0, 2)
cam.End2D()
end
return SWEP