mirror of
https://github.com/lifestorm/wnsrc.git
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45 lines
2.7 KiB
Lua
45 lines
2.7 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Base = "weapon_vj_base"
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SWEP.PrintName = "Alyx Gun"
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SWEP.Author = "DrVrej"
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SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
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SWEP.Purpose = "This weapon is made for Players and NPCs"
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SWEP.Instructions = "Controls are like a regular weapon."
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SWEP.Spawnable = true
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SWEP.Category = "Half-Life Resurgence"
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SWEP.ViewModel = "models/vj_hlr/hl2/weapons/c_alyxgun.mdl"
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SWEP.WorldModel = "models/weapons/w_alyx_gun.mdl"
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SWEP.HoldType = "pistol"
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SWEP.Slot = 1 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6)
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SWEP.SlotPos = 1 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6)
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SWEP.SwayScale = 4 -- Default is 1, The scale of the viewmodel sway
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SWEP.UseHands = true
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-- NPC Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.NPC_NextPrimaryFire = 0.95 -- Next time it can use primary fire
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SWEP.NPC_TimeUntilFireExtraTimers = {0.08, 0.16, 0.24, 0.32, 0.4}
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SWEP.NPC_CustomSpread = 0.4 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy
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-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Primary.Damage = 6 -- Damage
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SWEP.Primary.ClipSize = 30 -- Max amount of bullets per clip
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SWEP.Primary.Delay = 0.1 -- Time until it can shoot again
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SWEP.Primary.Ammo = "Pistol" -- Ammo type
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SWEP.Primary.Automatic = true
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SWEP.Primary.Sound = {"vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire3.wav","vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire4.wav"}
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SWEP.Primary.DistantSound = {"vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire5.wav","vj_hlr/hl2_weapon/alyx_gun/alyx_gun_fire6.wav"}
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SWEP.PrimaryEffects_ShellAttachment = "1"
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SWEP.PrimaryEffects_ShellType = "VJ_Weapon_PistolShell1"
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-- Reload Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.HasReloadSound = true -- Does it have a reload sound? Remember even if this is set to false, the animation sound will still play!
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SWEP.ReloadSound = "weapons/pistol/pistol_reload1.wav"
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SWEP.Reload_TimeUntilAmmoIsSet = 1 -- Time until ammo is set to the weapon
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