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gamemodes/helix/plugins/persistence.lua
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325
gamemodes/helix/plugins/persistence.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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PLUGIN.name = "Persistence"
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PLUGIN.description = "Define entities to persist through restarts."
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PLUGIN.author = "alexgrist"
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PLUGIN.stored = PLUGIN.stored or {}
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ix.config.Add("maxLamps", 1, "How many lamps can be persisted.", nil, {
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data = {min = 1, max = 24},
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category = "persistence"
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})
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local function GetRealModel(entity)
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return entity:GetClass() == "prop_effect" and entity.AttachedEntity:GetModel() or entity:GetModel()
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end
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properties.Add("persist", {
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MenuLabel = "#makepersistent",
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Order = 400,
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MenuIcon = "icon16/link.png",
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Filter = function(self, entity, client)
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if (entity:IsPlayer() or entity:IsVehicle() or entity.bNoPersist) then return false end
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if (!gamemode.Call("CanProperty", client, "persist", entity)) then return false end
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return !entity:GetNetVar("Persistent", false)
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end,
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Action = function(self, entity)
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self:MsgStart()
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net.WriteEntity(entity)
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self:MsgEnd()
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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PLUGIN.stored[#PLUGIN.stored + 1] = entity
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entity:SetNetVar("Persistent", true)
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ix.saveEnts:SaveEntity(entity)
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ix.log.Add(client, "persist", GetRealModel(entity), true)
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end
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})
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properties.Add("persist_end", {
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MenuLabel = "#stoppersisting",
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Order = 400,
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MenuIcon = "icon16/link_break.png",
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Filter = function(self, entity, client)
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if (entity:IsPlayer()) then return false end
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if (!gamemode.Call("CanProperty", client, "persist", entity)) then return false end
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return entity:GetNetVar("Persistent", false)
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end,
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Action = function(self, entity)
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self:MsgStart()
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net.WriteEntity(entity)
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self:MsgEnd()
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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for k, v in ipairs(PLUGIN.stored) do
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if (v == entity) then
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table.remove(PLUGIN.stored, k)
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break
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end
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end
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entity:SetNetVar("Persistent", false)
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ix.saveEnts:DeleteEntity(entity)
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ix.log.Add(client, "persist", GetRealModel(entity), false)
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end
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})
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function PLUGIN:PhysgunPickup(client, entity)
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if (entity:GetNetVar("Persistent", false)) then
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return false
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end
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end
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if (SERVER) then
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function PLUGIN:RegisterSaveEnts()
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ix.saveEnts:RegisterEntity("gmod_lamp", true, true, true, {
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OnSave = function(entity, data) --OnSave
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data.model = entity:GetModel()
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data.texture = entity:GetFlashlightTexture()
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data.distance = entity:GetDistance()
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data.brightness = entity:GetBrightness()
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data.fov = entity:GetLightFOV()
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data.isOn = entity:GetOn()
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data.ownerSteamID = entity.ownerSteamID
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end,
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OnRestore = function(entity, data) --OnRestore
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entity:SetFlashlightTexture(data.texture)
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entity:SetDistance(data.distance)
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entity:SetBrightness(data.brightness)
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entity:SetLightFOV(data.fov)
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entity:SetOn(data.isOn)
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entity.ownerSteamID = data.ownerSteamID
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entity:SetNetVar("Persistent", true)
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end,
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OnRestorePreSpawn = function(entity, data)
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entity:SetModel(data.model)
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end,
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ShouldSave = function(entity)
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return entity:GetNetVar("Persistent")
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end
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})
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ix.saveEnts:RegisterEntity("prop_physics", true, true, true, {
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OnSave = function(entity, data) --OnSave
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data.model = entity:GetModel()
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data.ownerCharacter = entity.ownerCharacter
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data.ownerName = entity.ownerName
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data.ownerSteamID = entity.ownerSteamID
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if (entity.saveDescription and entity:GetNetVar("description")) then
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data.description = entity:GetNetVar("description")
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data.saveDescription = true
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end
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end,
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OnRestore = function(entity, data) --OnRestore
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entity.ownerCharacter = data.ownerCharacter
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entity.ownerName = data.ownerName
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entity.ownerSteamID = data.ownerSteamID
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if (data.saveDescription and data.description) then
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entity:SetNetVar("description", data.description)
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entity.saveDescription = true
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end
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entity:SetNetVar("Persistent", true)
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end,
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OnRestorePreSpawn = function(entity, data)
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entity:SetModel(data.model)
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end,
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ShouldSave = function(entity)
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return entity:GetNetVar("Persistent")
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end
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})
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ix.saveEnts:RegisterEntity("prop_effect", true, true, true, {
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OnSave = function(entity, data) --OnSave
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data.model = GetRealModel(entity)
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end,
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OnRestorePreSpawn = function(entity, data)
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entity:SetModel(data.model)
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end,
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OnRestore = function(entity, data) --OnRestore
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entity:SetNetVar("Persistent", true)
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end,
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ShouldSave = function(entity)
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return entity:GetNetVar("Persistent")
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end
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})
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end
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local useSaveEnts = {
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["prop_physics"] = true,
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["prop_effect"] = true,
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["gmod_lamp"] = true,
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}
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function PLUGIN:LoadData()
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local entities = self:GetData() or {}
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for _, v in ipairs(entities) do
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if (useSaveEnts[v.Class] and ix.saveEnts and !ix.config.Get("SaveEntsOldLoadingEnabled")) then
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continue
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end
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local entity = ents.Create(v.Class)
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if (IsValid(entity)) then
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entity:SetPos(v.Pos)
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entity:SetAngles(v.Angle)
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entity:SetModel(v.Model)
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entity:SetSkin(v.Skin)
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entity:SetColor(v.Color)
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entity:SetMaterial(v.Material)
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entity:Spawn()
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entity:Activate()
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if (v.Class == "prop_physics") then
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entity.ownerCharacter = v.ownerCharacter
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entity.ownerName = v.ownerName
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entity.ownerSteamID = v.ownerSteamID
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if (v.saveDescription and v.description) then
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entity:SetNetVar("description", v.description)
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entity.saveDescription = true
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end
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end
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if (v.bNoCollision) then
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entity:SetCollisionGroup(COLLISION_GROUP_WORLD)
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end
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if (istable(v.BodyGroups)) then
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for k2, v2 in pairs(v.BodyGroups) do
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entity:SetBodygroup(k2, v2)
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end
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end
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if (istable(v.SubMaterial)) then
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for k2, v2 in pairs(v.SubMaterial) do
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if (!isnumber(k2) or !isstring(v2)) then
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continue
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end
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entity:SetSubMaterial(k2 - 1, v2)
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end
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end
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local physicsObject = entity:GetPhysicsObject()
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if (IsValid(physicsObject)) then
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physicsObject:EnableMotion(v.Movable)
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end
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self.stored[#self.stored + 1] = entity
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entity:SetNetVar("Persistent", true)
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end
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end
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end
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function PLUGIN:SaveData()
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local entities = {}
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for _, v in ipairs(self.stored) do
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if (IsValid(v)) then
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--[[
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if (useSaveEnts[v:GetClass()] and ix.saveEnts and !ix.config.Get("SaveEntsOldLoadingEnabled")) then
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continue
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end
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--]]
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local data = {}
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data.Class = v.ClassOverride or v:GetClass()
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data.Pos = v:GetPos()
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data.Angle = v:GetAngles()
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data.Model = GetRealModel(v)
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data.Skin = v:GetSkin()
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data.Color = v:GetColor()
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data.Material = v:GetMaterial()
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data.bNoCollision = v:GetCollisionGroup() == COLLISION_GROUP_WORLD
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if (v:GetClass() == "prop_physics") then
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data.ownerCharacter = v.ownerCharacter
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data.ownerName = v.ownerName
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data.ownerSteamID = v.ownerSteamID
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if (v.saveDescription and v:GetNetVar("description")) then
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data.description = v:GetNetVar("description")
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data.saveDescription = true
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end
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end
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local materials = v:GetMaterials()
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if (istable(materials)) then
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data.SubMaterial = {}
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for k2, _ in pairs(materials) do
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if (v:GetSubMaterial(k2 - 1) != "") then
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data.SubMaterial[k2] = v:GetSubMaterial(k2 - 1)
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end
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end
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end
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local bodyGroups = v:GetBodyGroups()
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if (istable(bodyGroups)) then
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data.BodyGroups = {}
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for _, v2 in pairs(bodyGroups) do
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if (v:GetBodygroup(v2.id) > 0) then
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data.BodyGroups[v2.id] = v:GetBodygroup(v2.id)
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end
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end
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end
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local physicsObject = v:GetPhysicsObject()
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if (IsValid(physicsObject)) then
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data.Movable = physicsObject:IsMoveable()
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end
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entities[#entities + 1] = data
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end
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end
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self:SetData(entities)
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end
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ix.log.AddType("persist", function(client, ...)
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local arg = {...}
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return string.format("%s a %s persistance pour '%s'.", client:Name(), arg[2] and "activé" or "désactivé", arg[1])
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end)
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end
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