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207
lua/entities/tfa_thrown_blade/init.lua
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207
lua/entities/tfa_thrown_blade/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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AddCSLuaFile("cl_init.lua")
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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function ENT:Initialize()
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local mdl = self:GetModel()
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if not mdl or mdl == "" or string.find(mdl, "error") then
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self:SetModel("models/weapons/w_knife_t.mdl")
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end
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_VPHYSICS)
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local phys = self:GetPhysicsObject()
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self:NextThink(CurTime() + 1)
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if (phys:IsValid()) then
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phys:Wake()
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phys:SetMass(10)
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end
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for _, v in pairs(self.HitSounds) do
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for _, o in pairs(v) do
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util.PrecacheSound(o)
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end
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end
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local bounds = self:OBBMaxs() - self:OBBMins()
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if bounds.z > bounds.x and bounds.z > bounds.y then
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self.up = true
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elseif bounds.y > bounds.x and bounds.y > bounds.z then
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self.right = true
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end
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self:SetUseType(SIMPLE_USE)
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self.mydamage = self.mydamage or 40
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self.DestroyTime = CurTime() + 30
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end
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function ENT:Think()
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if CurTime() > self.DestroyTime then
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self:Remove()
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end
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end
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function ENT:Stick()
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self.DestroyTime = CurTime() + 60
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timer.Simple(0,function()
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if IsValid(self) then
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self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
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self:GetPhysicsObject():EnableMotion(false)
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end
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end)
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end
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function ENT:PhysicsCollide(data, phys)
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timer.Simple(0,function()
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if not IsValid(self) then return end
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local owner = self:GetOwner()
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self:SetOwner(nil)
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local fwdang = self:GetAngles()
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local fwdvec
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if self.up then
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fwdvec = fwdang:Up()
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elseif self.right then
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fwdvec = fwdang:Right()
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else
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fwdvec = fwdang:Forward()
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end
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local ent = data.HitEntity
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if not IsValid(ent) and not (ent and ent:IsWorld()) then return end
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local dmg = self.mydamage * math.sqrt(data.Speed / 1500)
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if dmg > 5 and ent and not ent:IsWorld() then
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local dmginfo = DamageInfo()
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dmginfo:SetDamage(dmg)
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dmginfo:SetDamagePosition(data.HitPos)
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dmginfo:SetDamageForce(data.OurOldVelocity)
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dmginfo:SetInflictor(self)
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dmginfo:SetDamageType(DMG_SLASH)
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local att = self:GetPhysicsAttacker()
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if not IsValid(att) then
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att = owner
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end
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if not IsValid(att) then
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att = self
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end
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dmginfo:SetAttacker(att)
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ent:TakeDamageInfo(dmginfo)
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end
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local traceres = util.QuickTrace(self:GetPos(), data.OurOldVelocity, self)
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if not traceres.HitPos then return end
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if data.Speed > 50 then
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local soundtbl
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if self.HitSounds[traceres.MatType] then
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soundtbl = self.HitSounds[traceres.MatType]
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else
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soundtbl = self.HitSounds[MAT_DIRT]
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end
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local snd = soundtbl[math.random(1, #soundtbl)]
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self:EmitSound(snd)
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end
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local dp = traceres.HitNormal:Dot(fwdvec)
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if dp >= -0.3 then
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local fx = EffectData()
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fx:SetOrigin(data.HitPos)
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fx:SetMagnitude(1)
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fx:SetScale((data.Speed / 1500 * (dp + 0.6)) / 5)
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util.Effect("Sparks", fx)
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end
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local canstick = data.Speed > 250 and dp < (-1 + data.Speed / 1000 * 0.3)
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if ent:IsWorld() and canstick then
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util.Decal("ManhackCut", traceres.HitPos + traceres.HitNormal, traceres.HitPos - traceres.HitNormal)
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self:EmitSound(self.ImpactSound)
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self:SetPos(traceres.HitPos + traceres.HitNormal * 12)
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local tmpang = data.HitNormal:Angle()
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tmpang:RotateAroundAxis(tmpang:Right(), 270)
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--self:SetAngles(tmpang)
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local fx = EffectData()
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fx:SetOrigin(data.HitPos)
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fx:SetMagnitude(2)
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fx:SetScale(0.1)
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util.Effect("Sparks", fx)
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self:Stick()
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elseif IsValid(ent) then
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if not (ent:IsPlayer() or ent:IsNPC() or ent:GetClass() == "prop_ragdoll") then
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if canstick then
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util.Decal("ManhackCut", data.HitPos + data.HitNormal, data.HitPos - data.HitNormal)
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end
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self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
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else
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local fx = EffectData()
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fx:SetOrigin(data.HitPos)
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util.Effect("BloodImpact", fx)
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self:GetPhysicsObject():SetVelocity(-(data.OurOldVelocity / 8))
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end
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if IsValid(self) then
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self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
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end
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end
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if canstick then
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self:GetPhysicsObject():SetVelocity(-(data.OurOldVelocity / 16))
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end
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self:GetPhysicsObject():AddAngleVelocity(-self:GetPhysicsObject():GetAngleVelocity() / 3)
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end)
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end
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function ENT:Use(ply, caller)
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local classname = self:GetNW2String("ClassName")
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if not classname or classname == "" then return end
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if ply:IsPlayer() and ply:GetWeapon(classname) == NULL then
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ply:Give(classname)
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self:Remove()
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end
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end
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