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893
lua/weapons/gmod_tool/stools/particlecontrol_proj.lua
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893
lua/weapons/gmod_tool/stools/particlecontrol_proj.lua
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@@ -0,0 +1,893 @@
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
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| Maloy, DrPepper10 @ RIP, Atle!
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||||
|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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TOOL.Category = "Particle Controller"
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TOOL.Name = "ParCtrl - Projectiles"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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TOOL.HighlightedEnt = nil
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TOOL.ClientConVar[ "projfx_enabled" ] = "1"
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TOOL.ClientConVar[ "projfx_effectname" ] = "Rocket_Smoke"
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TOOL.ClientConVar[ "projfx_utileffect_scale" ] = "1"
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TOOL.ClientConVar[ "projfx_utileffect_magnitude" ] = "1"
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TOOL.ClientConVar[ "projfx_utileffect_radius" ] = "10"
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TOOL.ClientConVar[ "projfx_color_enabled" ] = "0"
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TOOL.ClientConVar[ "projfx_color_r" ] = "255"
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TOOL.ClientConVar[ "projfx_color_g" ] = "20"
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TOOL.ClientConVar[ "projfx_color_b" ] = "0"
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TOOL.ClientConVar[ "projfx_color_outofone" ] = "0"
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TOOL.ClientConVar[ "impactfx_enabled" ] = "1"
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TOOL.ClientConVar[ "impactfx_effectname" ] = "!UTILEFFECT!Explosion!FLAG4!"
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TOOL.ClientConVar[ "impactfx_utileffect_scale" ] = "1"
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TOOL.ClientConVar[ "impactfx_utileffect_magnitude" ] = "1"
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TOOL.ClientConVar[ "impactfx_utileffect_radius" ] = "10"
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TOOL.ClientConVar[ "impactfx_color_enabled" ] = "0"
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TOOL.ClientConVar[ "impactfx_color_r" ] = "255"
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TOOL.ClientConVar[ "impactfx_color_g" ] = "20"
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TOOL.ClientConVar[ "impactfx_color_b" ] = "0"
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TOOL.ClientConVar[ "impactfx_color_outofone" ] = "0"
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//TOOL.ClientConVar[ "attachnum" ] = "1" //we're using the standard tool's attachnum var instead so that the selected attachment stays consistent when swapping between tools
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TOOL.ClientConVar[ "repeatrate" ] = "0.80"
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TOOL.ClientConVar[ "projmodel" ] = "models/weapons/w_missile.mdl"
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TOOL.ClientConVar[ "projmodel_skin" ] = "0"
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TOOL.ClientConVar[ "projmodel_attachnum" ] = "1"
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TOOL.ClientConVar[ "projmodel_material" ] = ""
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TOOL.ClientConVar[ "projmodel_invis" ] = "0"
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TOOL.ClientConVar[ "impactfx_effectlifetime" ] = "1.0"
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TOOL.ClientConVar[ "projent_spread" ] = "0.04"
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TOOL.ClientConVar[ "projent_velocity" ] = "1000"
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TOOL.ClientConVar[ "projent_gravity" ] = "0"
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TOOL.ClientConVar[ "projent_angle" ] = "0"
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TOOL.ClientConVar[ "projent_spin" ] = "0"
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TOOL.ClientConVar[ "projent_demomanfix" ] = "0"
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TOOL.ClientConVar[ "projent_lifetime_prehit" ] = "10"
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TOOL.ClientConVar[ "projent_lifetime_posthit" ] = "0"
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TOOL.ClientConVar[ "projent_serverside" ] = "0"
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TOOL.ClientConVar[ "propmodel" ] = "models/weapons/w_smg1.mdl"
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TOOL.ClientConVar[ "propangle" ] = "2"
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TOOL.ClientConVar[ "propinvis" ] = "0"
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TOOL.ClientConVar[ "numpadkey" ] = "52"
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TOOL.ClientConVar[ "toggle" ] = "1"
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TOOL.ClientConVar[ "starton" ] = "1"
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TOOL.Information = {
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{ name = "left0", stage = 0, icon = "gui/lmb.png" },
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{ name = "middle0", stage = 0, icon = "gui/mmb.png" },
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{ name = "right0", stage = 0, icon = "gui/rmb.png" },
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{ name = "reload0", stage = 0, icon = "gui/r.png" },
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}
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if ( CLIENT ) then
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language.Add( "tool.particlecontrol_proj.name", "Adv. Particle Controller - Projectiles" )
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language.Add( "tool.particlecontrol_proj.desc", "Attach projectile effects to things" )
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language.Add( "tool.particlecontrol_proj.help", "Projectile effects launch props that have one particle attached to them, and another particle that plays once they expire, either on impact or on a timer." )
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language.Add( "tool.particlecontrol_proj.left0", "Add a projectile effect to an object" )
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language.Add( "tool.particlecontrol_proj.middle0", "Scroll through an object's attachments" )
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language.Add( "tool.particlecontrol_proj.right0", "Attach a new prop with the projectile effect on it" )
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language.Add( "tool.particlecontrol_proj.reload0", "Remove all projectile effects from an object" )
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end
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util.PrecacheSound("weapons/pistol/pistol_empty.wav")
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function TOOL:LeftClick( trace )
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local projinfo = nil
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if self:GetClientNumber( "projfx_enabled", 0 ) == 1 then
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projinfo = {
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effectname = self:GetClientInfo( "projfx_effectname", 0 ),
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utileffectinfo = Vector( self:GetClientNumber( "projfx_utileffect_scale", 0 ), self:GetClientNumber( "projfx_utileffect_magnitude", 0 ), self:GetClientNumber( "projfx_utileffect_radius", 0 ) ),
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}
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if self:GetClientNumber( "projfx_color_enabled", 0 ) == 1 then
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if self:GetClientNumber( "projfx_color_outofone", 0 ) == 1 then
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projinfo.colorinfo = Color( self:GetClientNumber( "projfx_color_r", 0 ), self:GetClientNumber( "projfx_color_g", 0 ), self:GetClientNumber( "projfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
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else
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projinfo.colorinfo = Color( self:GetClientNumber( "projfx_color_r", 0 ), self:GetClientNumber( "projfx_color_g", 0 ), self:GetClientNumber( "projfx_color_b", 0 ), 0 )
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end
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end
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end
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local impactinfo = nil
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if self:GetClientNumber( "impactfx_enabled", 0 ) == 1 then
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impactinfo = {
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effectname = self:GetClientInfo( "impactfx_effectname", 0 ),
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utileffectinfo = Vector( self:GetClientNumber( "impactfx_utileffect_scale", 0 ), self:GetClientNumber( "impactfx_utileffect_magnitude", 0 ), self:GetClientNumber( "impactfx_utileffect_radius", 0 ) ),
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}
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if self:GetClientNumber( "impactfx_color_enabled", 0 ) == 1 then
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if self:GetClientNumber( "impactfx_color_outofone", 0 ) == 1 then
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impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
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else
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impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 0 )
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end
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end
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end
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local attachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
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local repeatrate = self:GetClientNumber( "repeatrate", 0 )
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local projmodel = self:GetClientInfo( "projmodel", 0 )
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local projmodel_skin = self:GetClientNumber( "projmodel_skin", 0 )
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local projmodel_attachnum = self:GetClientNumber( "projmodel_attachnum", 0 )
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local projmodel_material = self:GetClientInfo( "projmodel_material", 0 )
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local projmodel_invis = self:GetClientNumber( "projmodel_invis", 0 )
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local impactfx_effectlifetime = self:GetClientNumber( "impactfx_effectlifetime", 0 )
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local projent_spread = self:GetClientNumber( "projent_spread", 0 )
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local projent_velocity = self:GetClientNumber( "projent_velocity", 0 )
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local projent_gravity = self:GetClientNumber( "projent_gravity", 0 )
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local projent_angle = self:GetClientNumber( "projent_angle", 0 )
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local projent_spin = self:GetClientNumber( "projent_spin", 0 )
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local projent_demomanfix = self:GetClientNumber( "projent_demomanfix", 0 )
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local projent_lifetime_prehit = self:GetClientNumber( "projent_lifetime_prehit", 0 )
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local projent_lifetime_posthit = self:GetClientNumber( "projent_lifetime_posthit", 0 )
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local projent_serverside = self:GetClientNumber( "projent_serverside", 0 )
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local numpadkey = self:GetClientNumber( "numpadkey", 0 )
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local toggle = self:GetClientNumber( "toggle", 0 )
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local starton = self:GetClientNumber( "starton", 0 )
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local ply = self:GetOwner()
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if ( trace.Entity:IsValid() ) then
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if CLIENT then return true end
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if trace.Entity:GetClass() == "prop_effect" and trace.Entity.AttachedEntity then trace.Entity = trace.Entity.AttachedEntity end
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AttachParticleControllerProj( ply, trace.Entity, { NewTable = {
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ProjFXInfo = projinfo,
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ImpactFXInfo = impactinfo,
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AttachNum = attachnum,
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RepeatRate = repeatrate,
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ProjModel = projmodel,
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ProjModel_Skin = projmodel_skin,
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ProjModel_AttachNum = projmodel_attachnum,
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ProjModel_Material = projmodel_material,
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ProjModel_Invis = projmodel_invis,
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ImpactFX_EffectLifetime = impactfx_effectlifetime,
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ProjEnt_Spread = projent_spread,
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ProjEnt_Velocity = projent_velocity,
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ProjEnt_Gravity = projent_gravity,
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ProjEnt_Angle = projent_angle,
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ProjEnt_Spin = projent_spin,
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ProjEnt_DemomanFix = projent_demomanfix,
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ProjEnt_Lifetime_PreHit = projent_lifetime_prehit,
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ProjEnt_Lifetime_PostHit = projent_lifetime_posthit,
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ProjEnt_Serverside = projent_serverside,
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NumpadKey = numpadkey,
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Toggle = toggle,
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StartOn = starton,
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} } )
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return true
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end
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end
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function TOOL:RightClick( trace )
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local projinfo = nil
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if self:GetClientNumber( "projfx_enabled", 0 ) == 1 then
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projinfo = {
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effectname = self:GetClientInfo( "projfx_effectname", 0 ),
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utileffectinfo = Vector( self:GetClientNumber( "projfx_utileffect_scale", 0 ), self:GetClientNumber( "projfx_utileffect_magnitude", 0 ), self:GetClientNumber( "projfx_utileffect_radius", 0 ) ),
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}
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if self:GetClientNumber( "projfx_color_enabled", 0 ) == 1 then
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if self:GetClientNumber( "projfx_color_outofone", 0 ) == 1 then
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projinfo.colorinfo = Color( self:GetClientNumber( "projfx_color_r", 0 ), self:GetClientNumber( "projfx_color_g", 0 ), self:GetClientNumber( "projfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
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else
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projinfo.colorinfo = Color( self:GetClientNumber( "projfx_color_r", 0 ), self:GetClientNumber( "projfx_color_g", 0 ), self:GetClientNumber( "projfx_color_b", 0 ), 0 )
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end
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end
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end
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local impactinfo = nil
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if self:GetClientNumber( "impactfx_enabled", 0 ) == 1 then
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impactinfo = {
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effectname = self:GetClientInfo( "impactfx_effectname", 0 ),
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utileffectinfo = Vector( self:GetClientNumber( "impactfx_utileffect_scale", 0 ), self:GetClientNumber( "impactfx_utileffect_magnitude", 0 ), self:GetClientNumber( "impactfx_utileffect_radius", 0 ) ),
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}
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if self:GetClientNumber( "impactfx_color_enabled", 0 ) == 1 then
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if self:GetClientNumber( "impactfx_color_outofone", 0 ) == 1 then
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impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 1 ) //we're using the alpha value to store color_outofone
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else
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impactinfo.colorinfo = Color( self:GetClientNumber( "impactfx_color_r", 0 ), self:GetClientNumber( "impactfx_color_g", 0 ), self:GetClientNumber( "impactfx_color_b", 0 ), 0 )
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end
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end
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end
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local attachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
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local repeatrate = self:GetClientNumber( "repeatrate", 0 )
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local projmodel = self:GetClientInfo( "projmodel", 0 )
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local projmodel_skin = self:GetClientNumber( "projmodel_skin", 0 )
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local projmodel_attachnum = self:GetClientNumber( "projmodel_attachnum", 0 )
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local projmodel_material = self:GetClientInfo( "projmodel_material", 0 )
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local projmodel_invis = self:GetClientNumber( "projmodel_invis", 0 )
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local impactfx_effectlifetime = self:GetClientNumber( "impactfx_effectlifetime", 0 )
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|
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local projent_spread = self:GetClientNumber( "projent_spread", 0 )
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local projent_velocity = self:GetClientNumber( "projent_velocity", 0 )
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local projent_gravity = self:GetClientNumber( "projent_gravity", 0 )
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local projent_angle = self:GetClientNumber( "projent_angle", 0 )
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local projent_spin = self:GetClientNumber( "projent_spin", 0 )
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local projent_demomanfix = self:GetClientNumber( "projent_demomanfix", 0 )
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local projent_lifetime_prehit = self:GetClientNumber( "projent_lifetime_prehit", 0 )
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local projent_lifetime_posthit = self:GetClientNumber( "projent_lifetime_posthit", 0 )
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local projent_serverside = self:GetClientNumber( "projent_serverside", 0 )
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local numpadkey = self:GetClientNumber( "numpadkey", 0 )
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local toggle = self:GetClientNumber( "toggle", 0 )
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local starton = self:GetClientNumber( "starton", 0 )
|
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local ply = self:GetOwner()
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|
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|
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local propmodel = self:GetClientInfo( "propmodel", 0 )
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local propangle = self:GetClientNumber( "propangle", 0 )
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//propangle 1: spawn upright
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//propangle 2: spawn at surface angle
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if !util.IsValidModel(propmodel) then return false end
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if !util.IsValidProp(propmodel) then return false end
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if CLIENT then return true end
|
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prop = ents.Create( "prop_physics" )
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prop:SetModel( propmodel )
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prop:SetPos( trace.HitPos - trace.HitNormal * prop:OBBMins().z )
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if propangle == 1 then prop:SetAngles(Angle(0,trace.HitNormal:Angle().y,0)) else prop:SetAngles(trace.HitNormal:Angle()) end
|
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prop:SetCollisionGroup(COLLISION_GROUP_NONE)
|
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prop:Spawn()
|
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|
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local shouldweweld = true //don't weld if...
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if ( !util.IsValidPhysicsObject(prop, 0) ) then shouldweweld = false end //the prop doesn't have a phys object
|
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if ( !trace.Entity:IsValid() ) then shouldweweld = false end //the thing we clicked on doesn't exist/is the world
|
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if ( trace.Entity && trace.Entity:IsPlayer() ) then shouldweweld = false end //the thing we clicked on is a player
|
||||
if ( !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then shouldweweld = false end //the thing we clicked on doesn't have a phys object
|
||||
if shouldweweld == true then
|
||||
local const = constraint.Weld( prop, trace.Entity, 0, trace.PhysicsBone, 0, true, true )
|
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else
|
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if util.IsValidPhysicsObject(prop, 0) then prop:GetPhysicsObject():EnableMotion(false) end
|
||||
end
|
||||
|
||||
if self:GetClientNumber( "propinvis", 0 ) == 1 then
|
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prop:SetRenderMode(1) //we need to change the render mode so the transparency actually shows up
|
||||
prop:SetColor( Color(255,255,255,0) )
|
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duplicator.StoreEntityModifier( prop, "colour", { Color = Color(255,255,255,0), RenderMode = 1, RenderFX = 0 } )
|
||||
end
|
||||
|
||||
undo.Create( "prop" )
|
||||
undo.AddEntity( prop )
|
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undo.SetPlayer( ply )
|
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undo.Finish( "Prop ("..tostring(propmodel)..")" )
|
||||
|
||||
|
||||
|
||||
if ( prop:IsValid() ) then
|
||||
AttachParticleControllerProj( ply, prop, { NewTable = {
|
||||
ProjFXInfo = projinfo,
|
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ImpactFXInfo = impactinfo,
|
||||
|
||||
AttachNum = attachnum,
|
||||
RepeatRate = repeatrate,
|
||||
ProjModel = projmodel,
|
||||
ProjModel_Skin = projmodel_skin,
|
||||
ProjModel_AttachNum = projmodel_attachnum,
|
||||
ProjModel_Material = projmodel_material,
|
||||
ProjModel_Invis = projmodel_invis,
|
||||
ImpactFX_EffectLifetime = impactfx_effectlifetime,
|
||||
|
||||
ProjEnt_Spread = projent_spread,
|
||||
ProjEnt_Velocity = projent_velocity,
|
||||
ProjEnt_Gravity = projent_gravity,
|
||||
ProjEnt_Angle = projent_angle,
|
||||
ProjEnt_Spin = projent_spin,
|
||||
ProjEnt_DemomanFix = projent_demomanfix,
|
||||
ProjEnt_Lifetime_PreHit = projent_lifetime_prehit,
|
||||
ProjEnt_Lifetime_PostHit = projent_lifetime_posthit,
|
||||
ProjEnt_Serverside = projent_serverside,
|
||||
|
||||
NumpadKey = numpadkey,
|
||||
Toggle = toggle,
|
||||
StartOn = starton,
|
||||
} } )
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function TOOL:Reload( trace )
|
||||
|
||||
if ( trace.Entity:IsValid() ) then
|
||||
local fx = false
|
||||
|
||||
if trace.Entity:GetClass() == "prop_effect" and trace.Entity.AttachedEntity then trace.Entity = trace.Entity.AttachedEntity end
|
||||
|
||||
for _, asdf in pairs( ents:GetAll() ) do
|
||||
if asdf:GetClass() == "particlecontroller_proj" and asdf:GetParent() == trace.Entity then
|
||||
if SERVER then asdf:Remove() end
|
||||
fx = true
|
||||
end
|
||||
end
|
||||
if SERVER then
|
||||
duplicator.ClearEntityModifier( trace.Entity, "DupeParticleControllerProj" )
|
||||
end
|
||||
|
||||
return fx
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
if CLIENT then
|
||||
|
||||
local colorborder = Color(0,0,0,255)
|
||||
local colorselect = Color(0,255,0,255)
|
||||
local colorunselect = Color(255,255,255,255)
|
||||
|
||||
function TOOL:DrawHUD()
|
||||
local pl = LocalPlayer()
|
||||
local tr = pl:GetEyeTrace()
|
||||
local attachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
|
||||
|
||||
local function DrawHighlightAttachments(ent)
|
||||
|
||||
//If there aren't any attachments, then draw the model origin as selected and stop here:
|
||||
if !ent:GetAttachments() or !ent:GetAttachments()[1] then
|
||||
local _pos,_ang = ent:GetPos(), ent:GetAngles()
|
||||
local _pos = _pos:ToScreen()
|
||||
local textpos = {x = _pos.x+5,y = _pos.y-5}
|
||||
|
||||
draw.RoundedBox(0,_pos.x - 3,_pos.y - 3,6,6,colorborder)
|
||||
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorselect)
|
||||
draw.SimpleTextOutlined("0: (origin)","Default",textpos.x,textpos.y,colorselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,2,colorborder)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
//Draw the unselected model origin, if applicable:
|
||||
if ent:GetAttachments()[attachnum] then
|
||||
local _pos,_ang = ent:GetPos(), ent:GetAngles()
|
||||
local _pos = _pos:ToScreen()
|
||||
local textpos = {x = _pos.x+5,y = _pos.y-5}
|
||||
|
||||
draw.RoundedBox(0,_pos.x - 2,_pos.y - 2,4,4,colorborder)
|
||||
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorunselect)
|
||||
draw.SimpleTextOutlined("0: (origin)","Default",textpos.x,textpos.y,colorunselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,1,colorborder)
|
||||
end
|
||||
|
||||
//Draw the unselected attachment points:
|
||||
for _, table in pairs(ent:GetAttachments()) do
|
||||
local _pos,_ang = ent:GetAttachment(table.id).Pos,ent:GetAttachment(table.id).Ang
|
||||
local _pos = _pos:ToScreen()
|
||||
local textpos = {x = _pos.x+5,y = _pos.y-5}
|
||||
|
||||
if table.id != attachnum then
|
||||
draw.RoundedBox(0,_pos.x - 2,_pos.y - 2,4,4,colorborder)
|
||||
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorunselect)
|
||||
draw.SimpleTextOutlined(table.id ..": ".. table.name,"Default",textpos.x,textpos.y,colorunselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,1,colorborder)
|
||||
end
|
||||
end
|
||||
|
||||
//Draw the selected attachment point or model origin last, so it renders above all the others:
|
||||
if !ent:GetAttachments()[attachnum] then
|
||||
//Model origin
|
||||
local _pos,_ang = ent:GetPos(), ent:GetAngles()
|
||||
local _pos = _pos:ToScreen()
|
||||
local textpos = {x = _pos.x+5,y = _pos.y-5}
|
||||
|
||||
draw.RoundedBox(0,_pos.x - 3,_pos.y - 3,6,6,colorborder)
|
||||
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorselect)
|
||||
draw.SimpleTextOutlined("0: (origin)","Default",textpos.x,textpos.y,colorselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,2,colorborder)
|
||||
else
|
||||
//Attachment
|
||||
local _pos,_ang = ent:GetAttachment(attachnum).Pos,ent:GetAttachment(attachnum).Ang
|
||||
local _pos = _pos:ToScreen()
|
||||
local textpos = {x = _pos.x+5,y = _pos.y-5}
|
||||
|
||||
draw.RoundedBox(0,_pos.x - 3,_pos.y - 3,6,6,colorborder)
|
||||
draw.RoundedBox(0,_pos.x - 1,_pos.y - 1,2,2,colorselect)
|
||||
draw.SimpleTextOutlined(attachnum ..": ".. ent:GetAttachments()[attachnum].name,"Default",textpos.x,textpos.y,colorselect,TEXT_ALIGN_LEFT,TEXT_ALIGN_BOTTOM,2,colorborder)
|
||||
end
|
||||
end
|
||||
|
||||
if IsValid(tr.Entity) and tr.Entity == self.HighlightedEnt then
|
||||
DrawHighlightAttachments(self.HighlightedEnt)
|
||||
return end
|
||||
|
||||
if IsValid(tr.Entity) and tr.Entity != self.HighlightedEnt then
|
||||
//unhighlight the old ent if it exists
|
||||
if self.HighlightedEnt != nil then
|
||||
self.HighlightedEnt = nil
|
||||
end
|
||||
|
||||
//highlight the new ent
|
||||
self.HighlightedEnt = tr.Entity
|
||||
end
|
||||
|
||||
if !IsValid(tr.Entity) and self.HighlightedEnt != nil then
|
||||
self.HighlightedEnt = nil
|
||||
end
|
||||
end
|
||||
|
||||
function TOOL:Holster()
|
||||
if self.HighlightedEnt != nil then
|
||||
self.HighlightedEnt = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
//All credit for the toolgun scroll wheel code goes to the Wiremod devs. You guys are the best.
|
||||
local function get_active_tool(ply, tool)
|
||||
-- find toolgun
|
||||
local activeWep = ply:GetActiveWeapon()
|
||||
if not IsValid(activeWep) or activeWep:GetClass() ~= "gmod_tool" or activeWep.Mode ~= tool then return end
|
||||
|
||||
return activeWep:GetToolObject(tool)
|
||||
end
|
||||
|
||||
local function hookfunc( ply, bind, pressed )
|
||||
if not pressed then return end
|
||||
if bind == "invnext" then
|
||||
local self = get_active_tool(ply, "particlecontrol_proj")
|
||||
if not self then return end
|
||||
|
||||
return self:ScrollDown(ply:GetEyeTraceNoCursor())
|
||||
elseif bind == "invprev" then
|
||||
local self = get_active_tool(ply, "particlecontrol_proj")
|
||||
if not self then return end
|
||||
|
||||
return self:ScrollUp(ply:GetEyeTraceNoCursor())
|
||||
end
|
||||
end
|
||||
|
||||
if game.SinglePlayer() then -- wtfgarry (have to have a delay in single player or the hook won't get added)
|
||||
timer.Simple(5,function() hook.Add( "PlayerBindPress", "particlecontrol_proj_playerbindpress", hookfunc ) end)
|
||||
else
|
||||
hook.Add( "PlayerBindPress", "particlecontrol_proj_playerbindpress", hookfunc )
|
||||
end
|
||||
//End shamefully copied code here.
|
||||
|
||||
function TOOL:Scroll(trace,dir)
|
||||
if !IsValid(self.HighlightedEnt) then return end
|
||||
|
||||
local attachcount = 0
|
||||
if self.HighlightedEnt:GetAttachments() then attachcount = table.Count(self.HighlightedEnt:GetAttachments()) end
|
||||
local oldattachnum = self:GetOwner():GetInfoNum( "particlecontrol_attachnum", 0 ) //use the standard tool's attachnum var
|
||||
if oldattachnum > attachcount then oldattachnum = 0 end
|
||||
local attachnum = oldattachnum + dir
|
||||
|
||||
if attachnum < 0 then attachnum = attachcount end
|
||||
if attachnum > attachcount then attachnum = 0 end
|
||||
RunConsoleCommand("particlecontrol_attachnum", tostring(attachnum)) //use the standard tool's attachnum var
|
||||
self:GetOwner():EmitSound("weapons/pistol/pistol_empty.wav")
|
||||
return true
|
||||
end
|
||||
function TOOL:ScrollUp(trace) return self:Scroll(trace,-1) end
|
||||
function TOOL:ScrollDown(trace) return self:Scroll(trace,1) end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
if SERVER then
|
||||
|
||||
local function SpawnParticleControllerProj(ply, ent, DataTable)
|
||||
|
||||
if DataTable == nil or DataTable == {} or DataTable.ProjModel == nil or ent == nil or !IsValid(ent) then return end
|
||||
|
||||
|
||||
local ParticleControlProj = ents.Create( "particlecontroller_proj" )
|
||||
ParticleControlProj:SetPos(ent:GetPos())
|
||||
ParticleControlProj:SetAngles(ent:GetAngles())
|
||||
ParticleControlProj:SetParent(ent)
|
||||
ent:DeleteOnRemove(ParticleControlProj)
|
||||
|
||||
ParticleControlProj:SetTargetEnt(ent)
|
||||
|
||||
|
||||
if DataTable.ProjFXInfo != nil then
|
||||
ParticleControlProj:SetProjFX_EffectName(DataTable.ProjFXInfo.effectname)
|
||||
ParticleControlProj:SetProjFX_UtilEffectInfo(DataTable.ProjFXInfo.utileffectinfo)
|
||||
if DataTable.ProjFXInfo.colorinfo != nil then
|
||||
local projfxcolor = Vector(DataTable.ProjFXInfo.colorinfo.r, DataTable.ProjFXInfo.colorinfo.g, DataTable.ProjFXInfo.colorinfo.b)
|
||||
if DataTable.ProjFXInfo.colorinfo.a then
|
||||
projfxcolor = projfxcolor / 255
|
||||
end
|
||||
ParticleControlProj:SetProjFX_ColorInfo( projfxcolor )
|
||||
else
|
||||
ParticleControlProj:SetProjFX_ColorInfo( Vector(0,0,0) )
|
||||
end
|
||||
else
|
||||
ParticleControlProj:SetProjFX_EffectName("")
|
||||
end
|
||||
|
||||
if DataTable.ImpactFXInfo != nil then
|
||||
ParticleControlProj:SetImpactFX_EffectName(DataTable.ImpactFXInfo.effectname)
|
||||
ParticleControlProj:SetImpactFX_UtilEffectInfo(DataTable.ImpactFXInfo.utileffectinfo)
|
||||
if DataTable.ImpactFXInfo.colorinfo != nil then
|
||||
local impactfxcolor = Vector(DataTable.ImpactFXInfo.colorinfo.r, DataTable.ImpactFXInfo.colorinfo.g, DataTable.ImpactFXInfo.colorinfo.b)
|
||||
if DataTable.ImpactFXInfo.colorinfo.a then
|
||||
impactfxcolor = impactfxcolor / 255
|
||||
end
|
||||
ParticleControlProj:SetImpactFX_ColorInfo( impactfxcolor )
|
||||
else
|
||||
ParticleControlProj:SetImpactFX_ColorInfo( Vector(0,0,0) )
|
||||
end
|
||||
else
|
||||
ParticleControlProj:SetImpactFX_EffectName("")
|
||||
end
|
||||
|
||||
ParticleControlProj:SetAttachNum(DataTable.AttachNum)
|
||||
ParticleControlProj:SetRepeatRate(DataTable.RepeatRate)
|
||||
|
||||
ParticleControlProj:SetProjModel(DataTable.ProjModel)
|
||||
ParticleControlProj:SetSkin(DataTable.ProjModel_Skin) //also use the controller ent to store the skin
|
||||
ParticleControlProj:SetProjModel_AttachNum(DataTable.ProjModel_AttachNum)
|
||||
ParticleControlProj:SetMaterial(DataTable.ProjModel_Material) //and the material
|
||||
ParticleControlProj:SetProjModel_Invis( tobool(DataTable.ProjModel_Invis) )
|
||||
ParticleControlProj:SetImpactFX_EffectLifetime(DataTable.ImpactFX_EffectLifetime)
|
||||
|
||||
ParticleControlProj:SetProjEnt_Spread(DataTable.ProjEnt_Spread)
|
||||
ParticleControlProj:SetProjEnt_Velocity(DataTable.ProjEnt_Velocity)
|
||||
ParticleControlProj:SetProjEnt_Gravity( tobool(DataTable.ProjEnt_Gravity) )
|
||||
ParticleControlProj:SetProjEnt_Angle(DataTable.ProjEnt_Angle)
|
||||
ParticleControlProj:SetProjEnt_Spin(DataTable.ProjEnt_Spin)
|
||||
ParticleControlProj:SetProjEnt_DemomanFix( tobool(DataTable.ProjEnt_DemomanFix) )
|
||||
ParticleControlProj:SetProjEnt_Lifetime_PreHit(DataTable.ProjEnt_Lifetime_PreHit)
|
||||
ParticleControlProj:SetProjEnt_Lifetime_PostHit(DataTable.ProjEnt_Lifetime_PostHit)
|
||||
ParticleControlProj:SetProjEnt_Serverside( tobool(DataTable.ProjEnt_Serverside) )
|
||||
|
||||
|
||||
ParticleControlProj:SetActive( tobool(DataTable.StartOn) )
|
||||
ParticleControlProj:SetToggle( tobool(DataTable.Toggle) )
|
||||
ParticleControlProj:SetNumpadKey(DataTable.NumpadKey)
|
||||
|
||||
numpad.OnDown( ply, DataTable.NumpadKey, "Particle_Press", ParticleControlProj )
|
||||
numpad.OnUp( ply, DataTable.NumpadKey, "Particle_Release", ParticleControlProj )
|
||||
ParticleControlProj:SetNumpadState("")
|
||||
|
||||
|
||||
ParticleControlProj:Spawn()
|
||||
ParticleControlProj:Activate()
|
||||
|
||||
end
|
||||
|
||||
|
||||
function AttachParticleControllerProj( ply, ent, Data )
|
||||
|
||||
if Data.NewTable then
|
||||
SpawnParticleControllerProj(ply, ent, Data.NewTable)
|
||||
|
||||
local dupetable = {}
|
||||
if ent.EntityMods and ent.EntityMods.DupeParticleControllerProj then dupetable = ent.EntityMods.DupeParticleControllerProj end
|
||||
table.insert(dupetable, Data.NewTable)
|
||||
duplicator.StoreEntityModifier( ent, "DupeParticleControllerProj", dupetable )
|
||||
return end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function DupeParticleControllerProj( ply, ent, Data )
|
||||
|
||||
//due to a problem with the easy bonemerge tool that causes entity modifiers to be applied TWICE, we need to remove the effects that were added the first time
|
||||
for _, asdf in pairs( ents:GetAll() ) do
|
||||
if asdf:GetClass() == "particlecontroller_proj" and asdf:GetParent() == ent then
|
||||
asdf:Remove()
|
||||
end
|
||||
end
|
||||
|
||||
for _, DataTable in pairs (Data) do
|
||||
SpawnParticleControllerProj(ply, ent, DataTable)
|
||||
end
|
||||
|
||||
end
|
||||
duplicator.RegisterEntityModifier( "DupeParticleControllerProj", DupeParticleControllerProj )
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
//we're still testing out a lot of stuff with the cpanel, so let's add a way to refresh it by reselecting the tool
|
||||
--[[
|
||||
TOOL.ClientConVar[ "refresh" ] = 1
|
||||
function TOOL:Think()
|
||||
if SERVER then return end
|
||||
if self:GetClientNumber("refresh") == 1 then
|
||||
RunConsoleCommand("particlecontrol_proj_refresh", "0");
|
||||
//refresh the cpanel
|
||||
local panel = controlpanel.Get( "particlecontrol_proj" )
|
||||
if ( !panel ) then return end
|
||||
panel:ClearControls()
|
||||
self.BuildCPanel(panel)
|
||||
end
|
||||
end
|
||||
function TOOL:Deploy()
|
||||
RunConsoleCommand("particlecontrol_proj_refresh", "1");
|
||||
end
|
||||
]]
|
||||
|
||||
local ConVarsDefault = TOOL:BuildConVarList()
|
||||
|
||||
function TOOL.BuildCPanel(panel)
|
||||
|
||||
panel:AddControl( "Header", { Description = "#tool.particlecontrol_proj.help" } )
|
||||
|
||||
//Presets
|
||||
panel:AddControl( "ComboBox", {
|
||||
MenuButton = 1,
|
||||
Folder = "particlecontrol_proj",
|
||||
Options = {
|
||||
//[ "#preset.default" ] = ConVarsDefault
|
||||
[ "Example: Generic Rockets" ] = ConVarsDefault,
|
||||
[ "Example: TF2 Rockets" ] = { particlecontrol_proj_impactfx_color_b = "0", particlecontrol_proj_impactfx_color_enabled = "0", particlecontrol_proj_impactfx_color_g = "20", particlecontrol_proj_impactfx_color_outofone = "0", particlecontrol_proj_impactfx_color_r = "255", particlecontrol_proj_impactfx_effectlifetime = "1.000000", particlecontrol_proj_impactfx_effectname = "ExplosionCore_Wall", particlecontrol_proj_impactfx_enabled = "1", particlecontrol_proj_impactfx_utileffect_magnitude = "1", particlecontrol_proj_impactfx_utileffect_radius = "10", particlecontrol_proj_impactfx_utileffect_scale = "1", particlecontrol_proj_numpadkey = "52", particlecontrol_proj_projent_angle = "0", particlecontrol_proj_projent_demomanfix = "0", particlecontrol_proj_projent_gravity = "0", particlecontrol_proj_projent_lifetime_posthit = "0.000000", particlecontrol_proj_projent_lifetime_prehit = "10.000000", particlecontrol_proj_projent_serverside = "0", particlecontrol_proj_projent_spin = "0",
|
||||
particlecontrol_proj_projent_spread = "0", particlecontrol_proj_projent_velocity = "1100.000000", particlecontrol_proj_projfx_color_b = "0", particlecontrol_proj_projfx_color_enabled = "0", particlecontrol_proj_projfx_color_g = "20", particlecontrol_proj_projfx_color_outofone = "0", particlecontrol_proj_projfx_color_r = "255", particlecontrol_proj_projfx_effectname = "rockettrail", particlecontrol_proj_projfx_enabled = "1", particlecontrol_proj_projfx_utileffect_magnitude = "1", particlecontrol_proj_projfx_utileffect_radius = "10", particlecontrol_proj_projfx_utileffect_scale = "1", particlecontrol_proj_projmodel = "models/weapons/w_models/w_rocket.mdl", particlecontrol_proj_projmodel_attachnum = "1", particlecontrol_proj_projmodel_invis = "0", particlecontrol_proj_projmodel_skin = "0", particlecontrol_proj_propangle = "2", particlecontrol_proj_propinvis = "0", particlecontrol_proj_propmodel = "models/weapons/w_smg1.mdl", particlecontrol_proj_repeatrate = "0.800000",
|
||||
particlecontrol_proj_starton = "1", particlecontrol_proj_toggle = "1" },
|
||||
[ "Example: TF2 Grenades, red" ] = { particlecontrol_proj_impactfx_color_b = "0", particlecontrol_proj_impactfx_color_enabled = "0", particlecontrol_proj_impactfx_color_g = "20", particlecontrol_proj_impactfx_color_outofone = "0", particlecontrol_proj_impactfx_color_r = "255", particlecontrol_proj_impactfx_effectlifetime = "1.000000", particlecontrol_proj_impactfx_effectname = "ExplosionCore_MidAir", particlecontrol_proj_impactfx_enabled = "1", particlecontrol_proj_impactfx_utileffect_magnitude = "1", particlecontrol_proj_impactfx_utileffect_radius = "10", particlecontrol_proj_impactfx_utileffect_scale = "1", particlecontrol_proj_numpadkey = "52", particlecontrol_proj_projent_angle = "0", particlecontrol_proj_projent_demomanfix = "0", particlecontrol_proj_projent_gravity = "1", particlecontrol_proj_projent_lifetime_posthit = "2.300000", particlecontrol_proj_projent_lifetime_prehit = "2.300000", particlecontrol_proj_projent_serverside = "0", particlecontrol_proj_projent_spin = "4",
|
||||
particlecontrol_proj_projent_spread = "0", particlecontrol_proj_projent_velocity = "1217.000000", particlecontrol_proj_projfx_color_b = "0", particlecontrol_proj_projfx_color_enabled = "0", particlecontrol_proj_projfx_color_g = "20", particlecontrol_proj_projfx_color_outofone = "0", particlecontrol_proj_projfx_color_r = "255", particlecontrol_proj_projfx_effectname = "pipebombtrail_red", particlecontrol_proj_projfx_enabled = "1", particlecontrol_proj_projfx_utileffect_magnitude = "1", particlecontrol_proj_projfx_utileffect_radius = "10", particlecontrol_proj_projfx_utileffect_scale = "1", particlecontrol_proj_projmodel = "models/weapons/w_models/w_grenade_grenadelauncher.mdl", particlecontrol_proj_projmodel_attachnum = "0", particlecontrol_proj_projmodel_invis = "0", particlecontrol_proj_projmodel_skin = "0", particlecontrol_proj_propangle = "2", particlecontrol_proj_propinvis = "0", particlecontrol_proj_propmodel = "models/weapons/w_smg1.mdl", particlecontrol_proj_repeatrate = "0.600000",
|
||||
particlecontrol_proj_starton = "1", particlecontrol_proj_toggle = "1" },
|
||||
[ "Example: TF2 Grenades, blue" ] = { particlecontrol_proj_impactfx_color_b = "0", particlecontrol_proj_impactfx_color_enabled = "0", particlecontrol_proj_impactfx_color_g = "20", particlecontrol_proj_impactfx_color_outofone = "0", particlecontrol_proj_impactfx_color_r = "255", particlecontrol_proj_impactfx_effectlifetime = "1.000000", particlecontrol_proj_impactfx_effectname = "ExplosionCore_MidAir", particlecontrol_proj_impactfx_enabled = "1", particlecontrol_proj_impactfx_utileffect_magnitude = "1", particlecontrol_proj_impactfx_utileffect_radius = "10", particlecontrol_proj_impactfx_utileffect_scale = "1", particlecontrol_proj_numpadkey = "52", particlecontrol_proj_projent_angle = "0", particlecontrol_proj_projent_demomanfix = "0", particlecontrol_proj_projent_gravity = "1", particlecontrol_proj_projent_lifetime_posthit = "2.300000", particlecontrol_proj_projent_lifetime_prehit = "2.300000", particlecontrol_proj_projent_serverside = "0", particlecontrol_proj_projent_spin = "4",
|
||||
particlecontrol_proj_projent_spread = "0", particlecontrol_proj_projent_velocity = "1217.000000", particlecontrol_proj_projfx_color_b = "0", particlecontrol_proj_projfx_color_enabled = "0", particlecontrol_proj_projfx_color_g = "20", particlecontrol_proj_projfx_color_outofone = "0", particlecontrol_proj_projfx_color_r = "255", particlecontrol_proj_projfx_effectname = "pipebombtrail_blue", particlecontrol_proj_projfx_enabled = "1", particlecontrol_proj_projfx_utileffect_magnitude = "1", particlecontrol_proj_projfx_utileffect_radius = "10", particlecontrol_proj_projfx_utileffect_scale = "1", particlecontrol_proj_projmodel = "models/weapons/w_models/w_grenade_grenadelauncher.mdl", particlecontrol_proj_projmodel_attachnum = "0", particlecontrol_proj_projmodel_invis = "0", particlecontrol_proj_projmodel_skin = "1", particlecontrol_proj_propangle = "2", particlecontrol_proj_propinvis = "0", particlecontrol_proj_propmodel = "models/weapons/w_smg1.mdl", particlecontrol_proj_repeatrate = "0.600000",
|
||||
particlecontrol_proj_starton = "1", particlecontrol_proj_toggle = "1" },
|
||||
},
|
||||
CVars = table.GetKeys( ConVarsDefault )
|
||||
} )
|
||||
|
||||
|
||||
|
||||
panel:AddControl( "Checkbox", { Label = "Enable projectile effects?", Command = "particlecontrol_proj_projfx_enabled" } )
|
||||
|
||||
AddParticleBrowser(panel, {
|
||||
name = "Projectile Effect",
|
||||
commands = {
|
||||
effectname = "particlecontrol_proj_projfx_effectname",
|
||||
color = "particlecontrol_proj_projfx_color",
|
||||
utileffect = "particlecontrol_proj_projfx_utileffect",
|
||||
|
||||
enabled = "particlecontrol_proj_projfx_enabled",
|
||||
},
|
||||
})
|
||||
|
||||
panel:AddControl( "Checkbox", { Label = "Enable impact/expire effects?", Command = "particlecontrol_proj_impactfx_enabled" } )
|
||||
|
||||
AddParticleBrowser(panel, {
|
||||
name = "Impact/Expire Effect",
|
||||
commands = {
|
||||
effectname = "particlecontrol_proj_impactfx_effectname",
|
||||
color = "particlecontrol_proj_impactfx_color",
|
||||
utileffect = "particlecontrol_proj_impactfx_utileffect",
|
||||
|
||||
enabled = "particlecontrol_proj_impactfx_enabled",
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
|
||||
//panel:AddControl( "Label", { Text = "" } )
|
||||
panel:AddControl( "Label", { Text = "" } )
|
||||
|
||||
|
||||
|
||||
panel:AddControl("Slider", {
|
||||
Label = "Attachment",
|
||||
Type = "Integer",
|
||||
Min = "0",
|
||||
Max = "10",
|
||||
Command = "particlecontrol_attachnum", //use the standard tool's attachnum var
|
||||
})
|
||||
panel:ControlHelp( "Attachment point on the model to fire projectiles from. Set to 0 to fire from the model origin." )
|
||||
|
||||
panel:AddControl("Slider", {
|
||||
Label = "Repeat Rate",
|
||||
Type = "Float",
|
||||
Min = "0",
|
||||
Max = "1",
|
||||
Command = "particlecontrol_proj_repeatrate"
|
||||
})
|
||||
panel:ControlHelp( "How often the projectile fires. Set to 0 to not repeat." )
|
||||
|
||||
|
||||
|
||||
panel:AddControl( "Label", { Text = "" } )
|
||||
panel:AddControl( "Label", { Text = "" } )
|
||||
|
||||
|
||||
|
||||
local projmodellist = { Label = "Projectile Model:", ConVar = "particlecontrol_proj_projmodel", Category = "Projectile Model", Height = 1, Models = {} }
|
||||
projmodellist.Models["models/hunter/plates/plate.mdl"] = {}
|
||||
projmodellist.Models["models/weapons/w_missile.mdl"] = {}
|
||||
projmodellist.Models["models/weapons/w_models/w_rocket.mdl"] = {}
|
||||
projmodellist.Models["models/weapons/w_models/w_grenade_grenadelauncher.mdl"] = {}
|
||||
|
||||
panel:AddControl( "PropSelect", projmodellist )
|
||||
|
||||
local projmodelentry = vgui.Create( "DTextEntry", panel )
|
||||
projmodelentry:SetConVar( "particlecontrol_proj_projmodel" )
|
||||
panel:AddItem(projmodelentry)
|
||||
|
||||
panel:AddControl("Slider", {
|
||||
Label = "Projectile Skin",
|
||||
Type = "Integer",
|
||||
Min = "0",
|
||||
Max = "10",
|
||||
Command = "particlecontrol_proj_projmodel_skin",
|
||||
})
|
||||
|
||||
panel:AddControl("Slider", {
|
||||
Label = "Projectile Attachment",
|
||||
Type = "Integer",
|
||||
Min = "0",
|
||||
Max = "10",
|
||||
Command = "particlecontrol_proj_projmodel_attachnum",
|
||||
})
|
||||
panel:ControlHelp( "Attachment point on the projectile to attach the effect to. Set to 0 to attach to model origin." )
|
||||
|
||||
panel:AddControl("TextBox", {
|
||||
Label = "Projectile Material",
|
||||
Description = "",
|
||||
MaxLength = 255,
|
||||
Text = "",
|
||||
Command = "particlecontrol_proj_projmodel_material",
|
||||
})
|
||||
|
||||
panel:AddControl( "Checkbox", { Label = "Invisible projectiles (particles only)", Command = "particlecontrol_proj_projmodel_invis" } )
|
||||
|
||||
|
||||
|
||||
panel:AddControl( "Label", { Text = "" } )
|
||||
panel:AddControl( "Label", { Text = "" } )
|
||||
|
||||
|
||||
|
||||
panel:AddControl("Slider", {
|
||||
Label = "Projectile Spread",
|
||||
Type = "Float",
|
||||
Min = "0",
|
||||
Max = "1",
|
||||
Command = "particlecontrol_proj_projent_spread"
|
||||
})
|
||||
panel:ControlHelp( "Each unit is 90 degrees of spread - you can type in 2 for 180 degrees or even 4 for 360 degrees." )
|
||||
|
||||
panel:AddControl("Slider", {
|
||||
Label = "Projectile Velocity",
|
||||
Type = "Float",
|
||||
Min = "0",
|
||||
Max = "3000",
|
||||
Command = "particlecontrol_proj_projent_velocity"
|
||||
})
|
||||
//panel:ControlHelp( "" )
|
||||
|
||||
panel:AddControl( "Checkbox", { Label = "Projectile Gravity", Command = "particlecontrol_proj_projent_gravity" } )
|
||||
|
||||
panel:AddControl( "ComboBox", {
|
||||
Label = "Projectile Angle",
|
||||
MenuButton = "0",
|
||||
Options = {
|
||||
["Forward"] = { particlecontrol_proj_projent_angle = 0 },
|
||||
["Left"] = { particlecontrol_proj_projent_angle = 1 },
|
||||
["Right"] = { particlecontrol_proj_projent_angle = 2 },
|
||||
["Up"] = { particlecontrol_proj_projent_angle = 3 },
|
||||
["Down"] = { particlecontrol_proj_projent_angle = 4 },
|
||||
["Back"] = { particlecontrol_proj_projent_angle = 5 },
|
||||
}
|
||||
})
|
||||
|
||||
panel:AddControl( "ComboBox", {
|
||||
Label = "Projectile Spin",
|
||||
MenuButton = "0",
|
||||
Options = {
|
||||
["Don't spin"] = { particlecontrol_proj_projent_spin = 0 },
|
||||
["Spin pitch"] = { particlecontrol_proj_projent_spin = 1 },
|
||||
["Spin yaw"] = { particlecontrol_proj_projent_spin = 2 },
|
||||
["Spin roll"] = { particlecontrol_proj_projent_spin = 3 },
|
||||
["Spin random"] = { particlecontrol_proj_projent_spin = 4 },
|
||||
}
|
||||
})
|
||||
|
||||
panel:AddControl( "Checkbox", { Label = "Demoman Weapon Fix", Command = "particlecontrol_proj_projent_demomanfix" } )
|
||||
panel:ControlHelp( "Demoman weapon props have their muzzle attachment at an angle for some reason. Use this to fix it." )
|
||||
|
||||
panel:AddControl("Slider", {
|
||||
Label = "Lifetime",
|
||||
Type = "Float",
|
||||
Min = "0",
|
||||
Max = "10",
|
||||
Command = "particlecontrol_proj_projent_lifetime_prehit"
|
||||
})
|
||||
panel:ControlHelp( "How long projectiles last after being launched." )
|
||||
|
||||
panel:AddControl("Slider", {
|
||||
Label = "Lifetime (after impact)",
|
||||
Type = "Float",
|
||||
Min = "0",
|
||||
Max = "10",
|
||||
Command = "particlecontrol_proj_projent_lifetime_posthit"
|
||||
})
|
||||
panel:ControlHelp( "How long projectiles last after hitting something. Set to 0 to expire on impact." ) //TODO: how to explain that lifetime before hit and lifetime after hit are separate timers?
|
||||
|
||||
panel:AddControl( "Checkbox", { Label = "Serverside projectiles?", Command = "particlecontrol_proj_projent_serverside" } )
|
||||
panel:ControlHelp( "Use serverside props for projectiles. These will collide properly with everything instead of passing through, but they'll also put a lot more stress on the game (meaning more lag), and they'll show up in the wrong spot if bonemerged. Only turn this on if you need it." )
|
||||
|
||||
panel:AddControl("Slider", {
|
||||
Label = "Impact Effect Lifetime",
|
||||
Type = "Float",
|
||||
Min = "0.5",
|
||||
Max = "5",
|
||||
Command = "particlecontrol_proj_impactfx_effectlifetime"
|
||||
})
|
||||
//panel:ControlHelp( "Number of seconds before impact effects are removed." )
|
||||
|
||||
|
||||
|
||||
panel:AddControl( "Label", { Text = "" } )
|
||||
panel:AddControl( "Label", { Text = "" } )
|
||||
|
||||
|
||||
|
||||
local modellist = { Label = "Prop:", ConVar = "particlecontrol_proj_propmodel", Category = "Prop", Height = 1, Models = {} }
|
||||
modellist.Models["models/hunter/plates/plate025x025.mdl"] = {}
|
||||
modellist.Models["models/hunter/plates/plate.mdl"] = {}
|
||||
modellist.Models["models/weapons/w_smg1.mdl"] = {}
|
||||
modellist.Models["models/weapons/w_models/w_rocketlauncher.mdl"] = {}
|
||||
|
||||
panel:AddControl( "PropSelect", modellist )
|
||||
|
||||
panel:AddControl( "ComboBox", {
|
||||
Label = "Prop Angle",
|
||||
MenuButton = "0",
|
||||
Options = {
|
||||
["Spawn upright"] = { particlecontrol_proj_propangle = "1" },
|
||||
["Spawn at surface angle"] = { particlecontrol_proj_propangle = "2" }
|
||||
}
|
||||
})
|
||||
|
||||
panel:AddControl( "Checkbox", { Label = "Invisible prop (particles only)", Command = "particlecontrol_proj_propinvis" } )
|
||||
|
||||
|
||||
|
||||
panel:AddControl( "Label", { Text = "" } )
|
||||
panel:AddControl( "Label", { Text = "" } )
|
||||
|
||||
|
||||
|
||||
panel:AddControl( "Numpad", {
|
||||
Label = "Effect Key",
|
||||
Command = "particlecontrol_proj_numpadkey",
|
||||
ButtonSize = 22
|
||||
})
|
||||
|
||||
panel:AddControl( "Checkbox", { Label = "Toggle", Command = "particlecontrol_proj_toggle" } )
|
||||
|
||||
panel:AddControl( "Checkbox", { Label = "Start on?", Command = "particlecontrol_proj_starton" } )
|
||||
|
||||
end
|
||||
Reference in New Issue
Block a user