This commit is contained in:
lifestorm
2024-08-05 18:40:29 +03:00
parent 9f505a0646
commit c6d9b6f580
8044 changed files with 1853472 additions and 21 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.uniqueID = "comp_adhesive"
ITEM.name = "Bottle of Strong Adhesive"
ITEM.description = "A orange bottle containing a very sticky material. Very hard to remove once placed down and given time to settle."
ITEM.category = "Crafting"
ITEM.model = "models/willardnetworks/props/spicyglue.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.iconCam = {
pos = Vector(98.4, 229.73, 85.26),
ang = Angle(17.97, 246.81, 0),
fov = 2.21
}
ITEM.colorAppendix = {["blue"] = "This item can be made with the Medicine skill."}
ITEM.maxStackSize = 24

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.uniqueID = "comp_alcohol"
ITEM.name = "Alcohol"
ITEM.description = "Alcohol substance extracted from various alcholic beverages."
ITEM.category = "Medicine Components"
ITEM.width = 1
ITEM.height = 1
ITEM.model = "models/willardnetworks/food/prop_bar_bottle_e.mdl"
ITEM.colorAppendix = {["blue"] = "You can acquire this item via the Medicine skill."}
ITEM.maxStackSize = 24

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.uniqueID = "antidote"
ITEM.name = "Antidote"
ITEM.description = "A strange syringe filled with purple liquid can reduce toxin levels in your body.."
ITEM.category = "Medical"
ITEM.width = 1
ITEM.height = 1
ITEM.model = "models/willardnetworks/skills/medx.mdl"
ITEM.colorAppendix = {["blue"] = "This item can be made through the Medical skill.", ["red"] = "This item can lower the amount of 'Gas' your character has."}
ITEM.useSound = "medicina/nmrih_syringe.ogg"
ITEM.functions.Use = {
name = "Apply",
OnRun = function(item)
local client = item.player
local character = item.player:GetCharacter()
client:EmitSound(item.useSound)
if character:GetGasPoints() >= 120 then
client:ChatNotifyLocalized("You inject the antidote in your body... but don't feel any different. *There's nothing else to be done, this is it for me...*")
elseif (character:GetGasPoints() - 45 <= 0) then
character:SetGasPoints(0)
client:ChatNotifyLocalized("You feel a lot better now!")
else
character:SetGasPoints(character:GetGasPoints() - 45)
end
end
}

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.uniqueID = "comp_bloodsyringe"
ITEM.name = "Blood Syringe"
ITEM.description = "A syringe filled with human blood."
ITEM.category = "Medicine Components"
ITEM.width = 1
ITEM.height = 1
ITEM.model = "models/willardnetworks/skills/syringeammo.mdl"
ITEM.colorAppendix = {["blue"] = "This item can be made with the Medicine skill."}

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.uniqueID = "comp_chemcomp"
ITEM.name = "Strong Chemical Compound"
ITEM.description = "A bottle of refined chemical matter. Can be broken down into separate chemical compounds."
ITEM.category = "Medicine Components"
ITEM.width = 1
ITEM.height = 1
ITEM.model = "models/willardnetworks/skills/medjar.mdl"
ITEM.colorAppendix = {["blue"] = "This item can be made with the Medicine skill."}
ITEM.maxStackSize = 16

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.uniqueID = "comp_chemicals"
ITEM.name = "Bottle of Chemicals"
ITEM.description = "A bottle of leftover unrefined chemical matter. Can be refined into something more useful.."
ITEM.category = "Medicine Components"
ITEM.width = 1
ITEM.height = 1
ITEM.model = "models/willardnetworks/props/glue.mdl"
ITEM.colorAppendix = {["blue"] = "You can acquire this item via the Medicine skill."}
ITEM.maxStackSize = 24

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@@ -0,0 +1,19 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.uniqueID = "comp_purifier"
ITEM.name = "Purifier"
ITEM.description = "Strange dust used to reduce toxic compounds in substances."
ITEM.category = "Medicine Components"
ITEM.width = 1
ITEM.height = 1
ITEM.model = "models/willardnetworks/skills/pill_bottle.mdl"
ITEM.colorAppendix = {["blue"] = "This item can be made with the Medicine skill."}
ITEM.maxStackSize = 16

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.uniqueID = "comp_syringe"
ITEM.name = "Syringe"
ITEM.description = "A syringe able to contain liquid-like substances, useful for medicinal purposes."
ITEM.category = "Medicine Components"
ITEM.width = 1
ITEM.height = 1
ITEM.model = "models/willardnetworks/skills/syringeammo.mdl"
ITEM.colorAppendix = {["blue"] = "This item can be made with the Crafting skill."}
ITEM.useSound = "items/medshot4.wav"
ITEM.openedItem = "comp_bloodsyringe"
ITEM.openRequirementAmount = 1
ITEM.functions.DrawBlood = {
name = "Draw Blood",
OnRun = function(item)
local client = item.player
ix.chat.Send(client, "me", "starts to draw blood from themselves!")
client:Freeze(true)
client:SetAction("Drawing Blood", 5, function()
client:Freeze(false)
if client:Health() <= 10 then
client:NotifyLocalized("You don't have enough health to draw blood safely.")
return false
end
local inventory = client:GetCharacter():GetInventory()
local requirementAmount = item.openRequirementAmount or 1
if item.openedItem then
local openedItemName = ix.item.list[item.openedItem] and ix.item.list[item.openedItem].name or item.openedItem
if not inventory:Add(item.openedItem, requirementAmount) then
client:NotifyLocalized("You need "..requirementAmount.." inventory slot for the syringe")
return false
end
client:NotifyLocalized("You've extracted blood with the "..item.name.." and been given a "..openedItemName)
client:SetHealth(client:Health() - 10)
client:EmitSound(item.useSound)
item:Remove()
return true
end
return false
end)
return false
end,
OnCanRun = function(item)
local client = item.player
return client:Health() > 10
end
}
ITEM.functions.DrawBloodTarget = {
name = "Draw Blood from Someone",
OnRun = function(item)
local client = item.player
local target = client:GetEyeTrace().Entity
local startPos = target:GetPos()
if not target:IsPlayer() then
client:NotifyLocalized("You need to look at a valid target to draw their blood.")
return false
end
ix.chat.Send(client, "me", "starts to draw blood from " .. target:GetName())
client:Freeze(true)
client:SetAction("Drawing Blood", 5, function()
client:Freeze(false)
if target:Health() <= 10 then
client:NotifyLocalized("The target doesn't have enough health to draw blood safely.")
return false
end
if client:GetPos():Distance(target:GetPos()) > 150 then
client:NotifyLocalized("You are too far away from the target.")
return false
end
local inventory = client:GetCharacter():GetInventory()
local requirementAmount = item.openRequirementAmount or 1
if item.openedItem then
local openedItemName = ix.item.list[item.openedItem] and ix.item.list[item.openedItem].name or item.openedItem
if not inventory:Add(item.openedItem, requirementAmount) then
client:NotifyLocalized("You need "..requirementAmount.." inventory slot for the syringe")
return false
end
client:NotifyLocalized("You've extracted blood with the "..item.name.." and been given a "..openedItemName)
target:SetHealth(target:Health() - 10)
client:EmitSound(item.useSound)
item:Remove()
return true
end
return false
end)
return false
end,
OnCanRun = function(item)
local client = item.player
local target = client:GetEyeTrace().Entity
if not target:IsPlayer() or target:Health() <= 10 then
return false
end
if client:GetPos():Distance(target:GetPos()) > 150 then
client:NotifyLocalized("You are too far away from the target.")
return false
end
return true
end
}
-- am doing this cuz im not sure if the item instances this function or not!! and am too lazy to check!
ITEM.functions.Use = {
OnRun = function(item)
return false
end,
OnCanRun = function(item)
return false
end
}