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wnsrc/lua/entities/npc_zombie_slump_attack/init.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

95 lines
2.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile( "shared.lua" )
include('shared.lua')
function ENT:SpawnFunction( ply, tr )
if ( !tr.Hit ) then return end
if zombie_sleeping_max_count and zombie_sleeping_max_count >= 4 then return end
local SpawnPos = tr.HitPos + tr.HitNormal * 16
self.Spawn_angles = ply:GetAngles()
self.Spawn_angles.pitch = 0
self.Spawn_angles.roll = 0
self.Spawn_angles.yaw = self.Spawn_angles.yaw + 180
local ent = ents.Create( "npc_zombie_slump_attack" )
ent:SetPos( SpawnPos )
ent:SetModel( "" )
ent:SetColor( 255, 255, 255, 0 )
ent:Spawn()
ent:Activate()
if !zombie_sleeping_max_count then
zombie_sleeping_max_count = 1
else
zombie_sleeping_max_count = zombie_sleeping_max_count +1
end
return ent
end
function ENT:Initialize()
self.zombie = ents.Create( "npc_zombie" )
self:SetModel( "models/hunter/plates/plate.mdl" )
self.zombie:SetPos( self:GetPos() )
self.zombie:SetKeyValue( "spawnflags", "644" )
self.zombie:Spawn()
self.zombie:Activate()
local zombie_name = "zombie" .. self.zombie:EntIndex()
self.zombie:SetName( zombie_name )
self.zombie:Fire( "AddOutput", "OnDamaged " .. zombie_name .. "_wake_seq:BeginSequence::0:1", 0 )
self.zombie_seq = ents.Create( "scripted_sequence" )
self.zombie_seq:SetName( zombie_name .. "_wake_seq" )
self.zombie_seq:SetKeyValue( "spawnflags", "624" )
self.zombie_seq:SetKeyValue( "m_iszEntity", zombie_name )
self.zombie_seq:SetKeyValue( "m_iszIdle", "slump_a" )
self.zombie_seq:SetKeyValue( "m_fMoveTo", "4" )
self.zombie_seq:SetKeyValue( "m_iszPlay", "slumprise_a_attack" )
self.zombie_seq:SetPos( self:GetPos() )
self.zombie_seq:Spawn()
self.zombie_seq:Activate()
self.zombie_seq:SetParent( self.zombie )
end
function ENT:Think()
if !IsValid( self.zombie ) or self.zombie:Health() <= 0 then
self:Remove()
end
if !IsValid(self.zombie_seq) or self.animation_played then return end
for k, v in pairs( ents.FindInSphere( self.zombie:GetPos(), 64 ) ) do
if v and IsValid( v ) and v:IsPlayer() then
self.zombie_seq:Fire( "BeginSequence", "", 0 )
self.zombie:EmitSound( "npc/zombie/zombie_alert" .. math.random(1,3) .. ".wav", 100, 100 )
self.animation_played = true
end
end
end
function ENT:OnTakeDamage()
end
/*---------------------------------------------------------
Name: OnRemove
Desc: Called just before entity is deleted
//-------------------------------------------------------*/
function ENT:OnRemove()
if IsValid( self.zombie ) then
self.zombie:Remove()
end
if IsValid( self.zombie_seq ) then
self.zombie_seq:Remove()
end
end