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wnsrc/gamemodes/base/gamemode/cl_deathnotice.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

303 lines
8.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local hud_deathnotice_time = CreateConVar( "hud_deathnotice_time", "6", FCVAR_REPLICATED, "Amount of time to show death notice (kill feed) for" )
local cl_drawhud = GetConVar( "cl_drawhud" )
-- These are our kill icons
local Color_Icon = Color( 255, 80, 0, 255 )
local NPC_Color_Enemy = Color( 250, 50, 50, 255 )
local NPC_Color_Friendly = Color( 50, 200, 50, 255 )
killicon.AddFont( "prop_physics", "HL2MPTypeDeath", "9", Color_Icon, 0.52 )
killicon.AddFont( "weapon_smg1", "HL2MPTypeDeath", "/", Color_Icon, 0.55 )
killicon.AddFont( "weapon_357", "HL2MPTypeDeath", ".", Color_Icon, 0.55 )
killicon.AddFont( "weapon_ar2", "HL2MPTypeDeath", "2", Color_Icon, 0.6 )
killicon.AddFont( "crossbow_bolt", "HL2MPTypeDeath", "1", Color_Icon, 0.5 )
killicon.AddFont( "weapon_shotgun", "HL2MPTypeDeath", "0", Color_Icon, 0.45 )
killicon.AddFont( "rpg_missile", "HL2MPTypeDeath", "3", Color_Icon, 0.35 )
killicon.AddFont( "npc_grenade_frag", "HL2MPTypeDeath", "4", Color_Icon, 0.56 )
killicon.AddFont( "weapon_pistol", "HL2MPTypeDeath", "-", Color_Icon, 0.52 )
killicon.AddFont( "prop_combine_ball", "HL2MPTypeDeath", "8", Color_Icon, 0.5 )
killicon.AddFont( "grenade_ar2", "HL2MPTypeDeath", "7", Color_Icon, 0.35 )
killicon.AddFont( "weapon_stunstick", "HL2MPTypeDeath", "!", Color_Icon, 0.6 )
killicon.AddFont( "npc_satchel", "HL2MPTypeDeath", "*", Color_Icon, 0.53 )
killicon.AddAlias( "npc_tripmine", "npc_satchel" )
killicon.AddFont( "weapon_crowbar", "HL2MPTypeDeath", "6", Color_Icon, 0.45 )
killicon.AddFont( "weapon_physcannon", "HL2MPTypeDeath", ",", Color_Icon, 0.55 )
-- Prop like objects get the prop kill icon
killicon.AddAlias( "prop_ragdoll", "prop_physics" )
killicon.AddAlias( "prop_physics_respawnable", "prop_physics" )
killicon.AddAlias( "func_physbox", "prop_physics" )
killicon.AddAlias( "func_physbox_multiplayer", "prop_physics" )
killicon.AddAlias( "trigger_vphysics_motion", "prop_physics" )
killicon.AddAlias( "func_movelinear", "prop_physics" )
killicon.AddAlias( "func_plat", "prop_physics" )
killicon.AddAlias( "func_platrot", "prop_physics" )
killicon.AddAlias( "func_pushable", "prop_physics" )
killicon.AddAlias( "func_rotating", "prop_physics" )
killicon.AddAlias( "func_rot_button", "prop_physics" )
killicon.AddAlias( "func_tracktrain", "prop_physics" )
killicon.AddAlias( "func_train", "prop_physics" )
local function HandleAchievements( victimType )
-- Try to find by name
for id, tab in pairs( list.Get( "NPC" ) ) do
if ( tab.Name == victimType ) then
victimType = tab.Class
end
end
-- If fails, try to omit the translation system #
if ( victimType:StartsWith( "#" ) ) then
victimType = victimType:sub( 2 )
end
local bIsEnemy = IsEnemyEntityName( victimType )
local bIsFriend = IsFriendEntityName( victimType )
if ( bIsEnemy ) then
achievements.IncBaddies()
end
if ( bIsFriend ) then
achievements.IncGoodies()
end
if ( !bIsFriend && !bIsEnemy ) then
achievements.IncBystander()
end
end
-- Backwards compatiblity for addons
net.Receive( "PlayerKilledByPlayer", function()
local victim = net.ReadEntity()
local inflictor = net.ReadString()
local attacker = net.ReadEntity()
if ( !IsValid( attacker ) ) then return end
if ( !IsValid( victim ) ) then return end
hook.Run( "AddDeathNotice", attacker:Name(), attacker:Team(), inflictor, victim:Name(), victim:Team(), 0 )
end )
net.Receive( "PlayerKilledSelf", function()
local victim = net.ReadEntity()
if ( !IsValid( victim ) ) then return end
hook.Run( "AddDeathNotice", nil, 0, "suicide", victim:Name(), victim:Team(), 0 )
end )
net.Receive( "PlayerKilled", function()
local victim = net.ReadEntity()
if ( !IsValid( victim ) ) then return end
local inflictor = net.ReadString()
local attacker = net.ReadString()
hook.Run( "AddDeathNotice", "#" .. attacker, -1, inflictor, victim:Name(), victim:Team(), 0 )
end )
net.Receive( "PlayerKilledNPC", function()
local victimtype = net.ReadString()
local inflictor = net.ReadString()
local attacker = net.ReadEntity()
--
-- For some reason the killer isn't known to us, so don't proceed.
--
if ( !IsValid( attacker ) ) then return end
hook.Run( "AddDeathNotice", attacker:Name(), attacker:Team(), inflictor, "#" .. victimtype, -1, 0 )
local bIsLocalPlayer = ( IsValid( attacker ) && attacker == LocalPlayer() )
if ( bIsLocalPlayer ) then
HandleAchievements( victimtype )
end
end )
net.Receive( "NPCKilledNPC", function()
local victim = "#" .. net.ReadString()
local inflictor = net.ReadString()
local attacker = "#" .. net.ReadString()
hook.Run( "AddDeathNotice", attacker, -1, inflictor, victim, -1, 0 )
end )
-- The new way
DEATH_NOTICE_FRIENDLY_VICTIM = 1
DEATH_NOTICE_FRIENDLY_ATTACKER = 2
--DEATH_NOTICE_HEADSHOT = 4
--DEATH_NOTICE_PENETRATION = 8
net.Receive( "DeathNoticeEvent", function()
local attacker = nil
local attackerType = net.ReadUInt( 2 )
if ( attackerType == 1 ) then
attacker = net.ReadString()
elseif ( attackerType == 2 ) then
attacker = net.ReadEntity()
end
local inflictor = net.ReadString()
local victim = nil
local victimType = net.ReadUInt( 2 )
if ( victimType == 1 ) then
victim = net.ReadString()
elseif ( victimType == 2 ) then
victim = net.ReadEntity()
end
local flags = net.ReadUInt( 8 )
local bIsLocalPlayer = ( isentity( attacker ) && IsValid( attacker ) && attacker == LocalPlayer() )
if ( bIsLocalPlayer && isstring( victim ) ) then
HandleAchievements( victim )
end
local team_a = -1
local team_v = -1
if ( bit.band( flags, DEATH_NOTICE_FRIENDLY_VICTIM ) != 0 ) then team_v = -2 end
if ( bit.band( flags, DEATH_NOTICE_FRIENDLY_ATTACKER ) != 0 ) then team_a = -2 end
-- Handle player entities
if ( isentity( attacker ) and attacker:IsValid() and attacker:IsPlayer() ) then team_a = attacker:Team() attacker = attacker:Name() end
if ( isentity( victim ) and victim:IsValid() and victim:IsPlayer() ) then team_v = victim:Team() victim = victim:Name() end
-- Handle other entities
if ( isentity( attacker ) and attacker:IsValid() ) then attacker = attacker:GetClass() end
if ( isentity( victim ) and victim:IsValid() ) then victim = victim:GetClass() end
hook.Run( "AddDeathNotice", attacker, team_a, inflictor, victim, team_v, flags )
end )
local Deaths = {}
local function getDeathColor( teamID, target )
if ( teamID == -1 ) then
return table.Copy( NPC_Color_Enemy )
end
if ( teamID == -2 ) then
return table.Copy( NPC_Color_Friendly )
end
return table.Copy( team.GetColor( teamID ) )
end
--[[---------------------------------------------------------
Name: gamemode:AddDeathNotice( Attacker, team1, Inflictor, Victim, team2, flags )
Desc: Adds an death notice entry
-----------------------------------------------------------]]
function GM:AddDeathNotice( attacker, team1, inflictor, victim, team2, flags )
if ( inflictor == "suicide" ) then attacker = nil end
local Death = {}
Death.time = CurTime()
Death.left = attacker
Death.right = victim
Death.icon = inflictor
Death.flags = flags
Death.color1 = getDeathColor( team1, Death.left )
Death.color2 = getDeathColor( team2, Death.right )
table.insert( Deaths, Death )
end
local function DrawDeath( x, y, death, time )
local w, h = killicon.GetSize( death.icon )
if ( !w or !h ) then return end
local fadeout = ( death.time + time ) - CurTime()
local alpha = math.Clamp( fadeout * 255, 0, 255 )
death.color1.a = alpha
death.color2.a = alpha
-- Draw Icon
killicon.Render( x - w / 2, y, death.icon, alpha )
-- Draw KILLER
if ( death.left ) then
draw.SimpleText( death.left, "ChatFont", x - ( w / 2 ) - 16, y + h / 2, death.color1, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER )
end
-- Draw VICTIM
draw.SimpleText( death.right, "ChatFont", x + ( w / 2 ) + 16, y + h / 2, death.color2, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER )
return math.ceil( y + h * 0.75 )
-- Font killicons are too high when height corrected, and changing that is not backwards compatible
--return math.ceil( y + math.max( h, 28 ) )
end
function GM:DrawDeathNotice( x, y )
if ( cl_drawhud:GetInt() == 0 ) then return end
local time = hud_deathnotice_time:GetFloat()
local reset = Deaths[1] != nil -- Don't reset it if there's nothing in it
x = x * ScrW()
y = y * ScrH()
-- Draw
for k, Death in ipairs( Deaths ) do
if ( Death.time + time > CurTime() ) then
if ( Death.lerp ) then
x = x * 0.3 + Death.lerp.x * 0.7
y = y * 0.3 + Death.lerp.y * 0.7
end
Death.lerp = Death.lerp or {}
Death.lerp.x = x
Death.lerp.y = y
y = DrawDeath( math.floor( x ), math.floor( y ), Death, time )
reset = false
end
end
-- We want to maintain the order of the table so instead of removing
-- expired entries one by one we will just clear the entire table
-- once everything is expired.
if ( reset ) then
Deaths = {}
end
end