mirror of
https://github.com/lifestorm/wnsrc.git
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154 lines
4.0 KiB
Lua
154 lines
4.0 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local lifetime = 0.1
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local inv = 1 / lifetime
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local lifetime2 = lifetime * 0.6
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local inv2 = 1 / lifetime2
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local PulserPointofimpact_FractalStructure = Material("sprites/baku_impactor_smoke")
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function EFFECT:Init(data)
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local ent = data:GetEntity()
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local att = data:GetAttachment()
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if(!IsValid(ent)) then return self:Remove() end
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self.Scale = math.Rand(0.7, 2) * (data:GetScale() or 1)
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if(ent:IsWeapon() && ent:IsCarriedByLocalPlayer()) then
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local ply = ent:GetOwner()
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if(!ply:ShouldDrawLocalPlayer()) then
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local vm = ply:GetViewModel()
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if(IsValid(vm)) then
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ent = vm
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end
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end
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end
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self.Entity = ent
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self.Attachment = att
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self.DieTime = CurTime() + lifetime
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self.DieTime2 = CurTime() + lifetime2
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local pos = ent:GetAttachment(att).Pos
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local emitter = ParticleEmitter(pos, false)
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local norm = ent:GetAttachment(att).Ang:Forward()
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local max = 5
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local imax = 1/max
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for i = 1, max do
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local vectorrand = VectorRand()
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local part = emitter:Add("sprites/flamelet1", pos + norm * (i * 10) )
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local vel = (norm + vectorrand * 0.2):GetNormalized()
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local _i = (max - i) * imax
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part:SetVelocity(vel * 400)
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part:SetAngleVelocity(AngleRand())
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part:SetDieTime(_i * 0.2 + 0.06)
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part:SetStartAlpha( 128 );
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part:SetEndAlpha( 0 );
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part:SetStartSize( 8 * _i * self.Scale);
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part:SetGravity(Vector(0, 0, 100))
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part:SetEndSize( 13 );
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part:SetCollide( true );
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part:SetRoll(0)
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part:SetRollDelta(3)
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part:SetBounce( 0.1 );
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part:SetAirResistance( 5 );
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part:SetMaterial(PulserPointofimpact_FractalStructure)
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part:SetColor(128,128,128)
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/*part = emitter:Add("sprites/flamelet"..math.random(1,4), pos + norm * i * 5)
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vel = (norm + vectorrand * 0.1):GetNormalized()
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part:SetVelocity(vel * 200)
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part:SetAngleVelocity(AngleRand())
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part:SetStartSize(5)
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part:SetEndSize(0)
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part:SetDieTime(lifetime)*/
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end
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/*for i = 1, 10 do
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local part = emitter:Add("sprites/light_glow02_add", pos)
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local vel = (norm + VectorRand() * 0.3):GetNormalized()
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part:SetVelocity(vel * 400)
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part:SetColor(255, 128, 0)
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part:SetDieTime( math.Rand(0.08, 0.3) * self.Scale);
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part:SetStartAlpha( 255 );
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part:SetEndAlpha( 0 );
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part:SetStartSize( math.Rand(0.5, 0.8) );
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part:SetEndSize( 0 );
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part:SetGravity( Vector( 0, 0, -100 ) );
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part:SetCollide( true );
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part:SetBounce( 0.3 );
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part:SetAirResistance( 1 );
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end*/
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emitter:Finish()
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end
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function EFFECT:GetGoodPos()
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if(!IsValid(self.Entity)) then
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return Vector(0, 0, 0)
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end
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return self.Entity:GetAttachment(self.Attachment).Pos
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end
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local MRToFrance_beamSeanTyas = Material("sprites/baku_impactor")
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local PPK_LoveUnlimited = Material("sprites/flamelet1")
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local function mulColor(col, num)
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return Color(col.r * num, col.g * num, col.b * num, col.a * num)
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end
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local inv_i = 1 / 7
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function EFFECT:Render()
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if(!IsValid(self.Entity)) then return end
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local fwd = self.Entity:GetAttachment(self.Attachment).Ang:Forward()
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local pos = self:GetGoodPos()
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local _x = (self.DieTime - CurTime()) * inv
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local _y = math.max((self.DieTime2 - CurTime()) * inv2, 0)
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render.SetMaterial(MRToFrance_beamSeanTyas)
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render.DrawBeam(pos, pos + fwd * _x * 30 * self.Scale, 5 * _x * self.Scale, 0.3, 1, Color(255,255,255,255))
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local size = 16 * _x * self.Scale
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render.DrawSprite(pos + fwd * 5, size, size, Color(255,128,0,128 * _y))
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render.SetMaterial(PPK_LoveUnlimited)
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local inirot = self.Scale * 180
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for i = 1, 7 do
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local _i = (7 - i) * inv_i
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local size2 = _i * _y * 14
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local pos = pos + fwd * 3 * i
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local norm = EyePos() - pos
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render.DrawQuadEasy(pos, norm, size2, size2, Color(255,255,255,255), inirot + i * 90)
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end
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end
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function EFFECT:Think()
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if(!IsValid(self.Entity)) then return false end
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local xpos = self:GetGoodPos()
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self:SetRenderBoundsWS(xpos, xpos, Vector(1,1,1) * 128)
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return self.DieTime > CurTime()
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end
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