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wnsrc/lua/effects/tfa_muzzlesmoke/init.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

105 lines
3.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local ang
local limit_particle_cv = GetConVar("cl_tfa_fx_muzzlesmoke_limited")
local SMOKEDELAY = 1.5
function EFFECT:Init(data)
self.WeaponEnt = data:GetEntity()
if not IsValid(self.WeaponEnt) then return end
self.WeaponEntOG = self.WeaponEnt
if limit_particle_cv:GetBool() and self.WeaponEnt:GetOwner() ~= LocalPlayer() then return end
self.Attachment = data:GetAttachment()
local smokepart = "smoke_trail_tfa"
local delay = self.WeaponEnt.GetStatL and self.WeaponEnt:GetStatL("SmokeDelay") or self.WeaponEnt.SmokeDelay
if self.WeaponEnt.SmokeParticle then
smokepart = self.WeaponEnt.SmokeParticle
elseif self.WeaponEnt.SmokeParticles then
smokepart = self.WeaponEnt.SmokeParticles[self.WeaponEnt.DefaultHoldType or self.WeaponEnt.HoldType] or smokepart
end
self.Position = self:GetTracerShootPos(data:GetOrigin(), self.WeaponEnt, self.Attachment)
if IsValid(self.WeaponEnt:GetOwner()) then
if self.WeaponEnt:GetOwner() == LocalPlayer() then
if not self.WeaponEnt:IsFirstPerson() then
ang = self.WeaponEnt:GetOwner():EyeAngles()
ang:Normalize()
--ang.p = math.max(math.min(ang.p,55),-55)
self.Forward = ang:Forward()
else
self.WeaponEnt = self.WeaponEnt:GetOwner():GetViewModel()
end
--ang.p = math.max(math.min(ang.p,55),-55)
else
ang = self.WeaponEnt:GetOwner():EyeAngles()
ang:Normalize()
self.Forward = ang:Forward()
end
end
if TFA.GetMZSmokeEnabled == nil or TFA.GetMZSmokeEnabled() then
local e = self.WeaponEnt
local w = self.WeaponEntOG
local a = self.Attachment
local tn = "tfasmokedelay_" .. w:EntIndex() .. "_" .. a
local sp = smokepart
if timer.Exists(tn) then
timer.Remove(tn)
end
e.SmokePCF = e.SmokePCF or {}
local _a = w:GetStatL("IsAkimbo") and a or 1
if IsValid(e.SmokePCF[_a]) then
e.SmokePCF[_a]:StopEmission()
end
timer.Create(tn, delay or SMOKEDELAY, 1, function()
if not IsValid(e) then return end
e.SmokePCF[_a] = CreateParticleSystem(e, sp, PATTACH_POINT_FOLLOW, a)
if IsValid(e.SmokePCF[_a]) then
e.SmokePCF[_a]:StartEmission()
end
end)
end
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end