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55 lines
3.2 KiB
Lua
55 lines
3.2 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/opfor/shockroach.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.StartHealth = 10
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ENT.VJC_Data = {
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ThirdP_Offset = Vector(15, 0, 0), -- The offset for the controller when the camera is in third person
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FirstP_Bone = "Bone07", -- If left empty, the base will attempt to calculate a position for first person
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FirstP_Offset = Vector(0, 0, 0), -- The offset for the controller when the camera is in first person
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//FirstP_ShrinkBone = false, -- Should the bone shrink? Useful if the bone is obscuring the player's view
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}
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ENT.VJ_NPC_Class = {"CLASS_RACE_X"} -- NPCs with the same class with be allied to each other
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ENT.DisableFootStepSoundTimer = true -- If set to true, it will disable the time system for the footstep sound code, allowing you to use other ways like model events
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-- ====== Sound File Paths ====== --
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-- Leave blank if you don't want any sounds to play
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ENT.SoundTbl_FootStep = {"vj_hlr/hl1_npc/shockroach/shock_walk.wav"}
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ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/shockroach/shock_idle1.wav","vj_hlr/hl1_npc/shockroach/shock_idle2.wav","vj_hlr/hl1_npc/shockroach/shock_idle3.wav","vj_hlr/hl1_npc/shockroach/shock_idle1.wav","vj_hlr/hl1_npc/shockroach/shock_idle2.wav"}
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ENT.SoundTbl_Alert = {"vj_hlr/hl1_npc/shockroach/shock_angry.wav","vj_hlr/hl1_npc/shockroach/shock_angry.wav"}
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ENT.SoundTbl_LeapAttackJump = {"vj_hlr/hl1_npc/shockroach/shock_jump1.wav","vj_hlr/hl1_npc/shockroach/shock_jump2.wav","vj_hlr/hl1_npc/shockroach/shock_jump1.wav"}
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ENT.SoundTbl_LeapAttackDamage = {"vj_hlr/hl1_npc/shockroach/shock_bite.wav"}
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ENT.SoundTbl_Pain = {"vj_hlr/hl1_npc/shockroach/shock_flinch.wav","vj_hlr/hl1_npc/shockroach/shock_flinch.wav","vj_hlr/hl1_npc/shockroach/shock_flinch.wav"}
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ENT.SoundTbl_Death = {"vj_hlr/hl1_npc/shockroach/shock_die.wav","vj_hlr/hl1_npc/shockroach/shock_die.wav"}
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-- Custom --
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ENT.SRoach_Life = nil
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnPreInitialize()
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if self.SRoach_Life != nil then
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timer.Simple(self.SRoach_Life, function()
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if IsValid(self) && !self.Dead then
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self:TakeDamage(self:Health() + 1, self, self)
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end
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end)
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnAcceptInput(key, activator, caller, data)
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if key == "step" then
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self:FootStepSoundCode()
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end
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end |