mirror of
https://github.com/lifestorm/wnsrc.git
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99 lines
4.3 KiB
Lua
99 lines
4.3 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Gonome Gut"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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if CLIENT then
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local Name = "Gonome Gut"
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local LangName = "obj_vj_hlr1_gonomegut"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = {"models/spitball_medium.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
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ENT.DirectDamage = 20 -- How much damage should it do when it hits something
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ENT.DirectDamageType = DMG_ACID -- Damage type
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ENT.DecalTbl_DeathDecals = {"VJ_HLR_Spit_Red"}
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ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/bullchicken/bc_acid1.wav", "vj_hlr/hl1_npc/bullchicken/bc_acid2.wav"}
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ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_npc/bullchicken/bc_spithit1.wav", "vj_hlr/hl1_npc/bullchicken/bc_spithit2.wav"}
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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phys:EnableGravity(true)
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phys:EnableDrag(false)
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phys:SetBuoyancyRatio(0)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self:SetNoDraw(true)
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self.Scale = math.Rand(0.5,1.15)
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local idleSprite = ents.Create("env_sprite")
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idleSprite:SetKeyValue("model","vj_hl/sprites/bigspit_red.vmt")
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idleSprite:SetKeyValue("rendercolor","255 255 255")
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idleSprite:SetKeyValue("GlowProxySize","1.0")
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idleSprite:SetKeyValue("HDRColorScale","1.0")
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idleSprite:SetKeyValue("renderfx","0")
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idleSprite:SetKeyValue("rendermode","2")
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idleSprite:SetKeyValue("renderamt","255")
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idleSprite:SetKeyValue("disablereceiveshadows","0")
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idleSprite:SetKeyValue("mindxlevel","0")
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idleSprite:SetKeyValue("maxdxlevel","0")
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idleSprite:SetKeyValue("framerate","40.0")
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idleSprite:SetKeyValue("spawnflags","0")
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idleSprite:SetKeyValue("scale",tostring(self.Scale))
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idleSprite:SetPos(self:GetPos())
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idleSprite:Spawn()
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idleSprite:SetParent(self)
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self:DeleteOnRemove(idleSprite)
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-- ParticleEffectAttach("vj_hl_gonome_idle", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:DeathEffects(data, phys)
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local spr = ents.Create("env_sprite")
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spr:SetKeyValue("model","vj_hl/sprites/bigspit_red_impact.vmt")
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spr:SetKeyValue("GlowProxySize","1.0")
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spr:SetKeyValue("HDRColorScale","1.0")
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spr:SetKeyValue("renderfx","0")
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spr:SetKeyValue("rendermode","2")
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spr:SetKeyValue("renderamt","255")
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spr:SetKeyValue("disablereceiveshadows","0")
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spr:SetKeyValue("mindxlevel","0")
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spr:SetKeyValue("maxdxlevel","0")
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spr:SetKeyValue("framerate","15.0")
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spr:SetKeyValue("spawnflags","0")
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spr:SetKeyValue("scale",tostring(self.Scale *0.3))
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spr:SetPos(data.HitPos)
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spr:Spawn()
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spr:Fire("Kill","",0.3)
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timer.Simple(0.3, function() if IsValid(spr) then spr:Remove() end end)
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-- ParticleEffect("vj_hl_gonome",self:GetPos(),Angle(0,0,0),nil)
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end |