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wnsrc/lua/entities/obj_vj_hlr1_gonomegut.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

99 lines
4.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Gonome Gut"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
if CLIENT then
local Name = "Gonome Gut"
local LangName = "obj_vj_hlr1_gonomegut"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/spitball_medium.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 20 -- How much damage should it do when it hits something
ENT.DirectDamageType = DMG_ACID -- Damage type
ENT.DecalTbl_DeathDecals = {"VJ_HLR_Spit_Red"}
ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/bullchicken/bc_acid1.wav", "vj_hlr/hl1_npc/bullchicken/bc_acid2.wav"}
ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_npc/bullchicken/bc_spithit1.wav", "vj_hlr/hl1_npc/bullchicken/bc_spithit2.wav"}
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:Wake()
phys:EnableGravity(true)
phys:EnableDrag(false)
phys:SetBuoyancyRatio(0)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
self:SetNoDraw(true)
self.Scale = math.Rand(0.5,1.15)
local idleSprite = ents.Create("env_sprite")
idleSprite:SetKeyValue("model","vj_hl/sprites/bigspit_red.vmt")
idleSprite:SetKeyValue("rendercolor","255 255 255")
idleSprite:SetKeyValue("GlowProxySize","1.0")
idleSprite:SetKeyValue("HDRColorScale","1.0")
idleSprite:SetKeyValue("renderfx","0")
idleSprite:SetKeyValue("rendermode","2")
idleSprite:SetKeyValue("renderamt","255")
idleSprite:SetKeyValue("disablereceiveshadows","0")
idleSprite:SetKeyValue("mindxlevel","0")
idleSprite:SetKeyValue("maxdxlevel","0")
idleSprite:SetKeyValue("framerate","40.0")
idleSprite:SetKeyValue("spawnflags","0")
idleSprite:SetKeyValue("scale",tostring(self.Scale))
idleSprite:SetPos(self:GetPos())
idleSprite:Spawn()
idleSprite:SetParent(self)
self:DeleteOnRemove(idleSprite)
-- ParticleEffectAttach("vj_hl_gonome_idle", PATTACH_ABSORIGIN_FOLLOW, self, 0)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DeathEffects(data, phys)
local spr = ents.Create("env_sprite")
spr:SetKeyValue("model","vj_hl/sprites/bigspit_red_impact.vmt")
spr:SetKeyValue("GlowProxySize","1.0")
spr:SetKeyValue("HDRColorScale","1.0")
spr:SetKeyValue("renderfx","0")
spr:SetKeyValue("rendermode","2")
spr:SetKeyValue("renderamt","255")
spr:SetKeyValue("disablereceiveshadows","0")
spr:SetKeyValue("mindxlevel","0")
spr:SetKeyValue("maxdxlevel","0")
spr:SetKeyValue("framerate","15.0")
spr:SetKeyValue("spawnflags","0")
spr:SetKeyValue("scale",tostring(self.Scale *0.3))
spr:SetPos(data.HitPos)
spr:Spawn()
spr:Fire("Kill","",0.3)
timer.Simple(0.3, function() if IsValid(spr) then spr:Remove() end end)
-- ParticleEffect("vj_hl_gonome",self:GetPos(),Angle(0,0,0),nil)
end