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wnsrc/lua/entities/obj_vj_tank_shell.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

114 lines
5.4 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Tank Shell"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
ENT.VJ_IsDetectableDanger = true
---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
local Name = "Tank Shell"
local LangName = "obj_vj_tank_shell"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
function ENT:Think()
/*if self:IsValid() then
self.Emitter = ParticleEmitter(self:GetPos())
self.SmokeEffect1 = self.Emitter:Add("particles/flamelet2",self:GetPos() +self:GetForward()*-7)
self.SmokeEffect1:SetVelocity(self:GetForward() *math.Rand(0, -50) +Vector(math.Rand(5, -5), math.Rand(5, -5), math.Rand(5, -5)) +self:GetVelocity())
self.SmokeEffect1:SetDieTime(0.2)
self.SmokeEffect1:SetStartAlpha(100)
self.SmokeEffect1:SetEndAlpha(0)
self.SmokeEffect1:SetStartSize(10)
self.SmokeEffect1:SetEndSize(1)
self.SmokeEffect1:SetRoll(math.Rand(-0.2,0.2))
self.SmokeEffect1:SetAirResistance(200)
self.Emitter:Finish()
end*/
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/weapons/w_missile_launch.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
ENT.RadiusDamageRadius = 250 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
ENT.RadiusDamage = 110 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
ENT.RadiusDamageType = DMG_BLAST -- Damage type
ENT.RadiusDamageForce = 90 -- Put the force amount it should apply | false = Don't apply any force
ENT.DecalTbl_DeathDecals = {"Scorch"}
ENT.SoundTbl_Idle = {"weapons/rpg/rocket1.wav"}
ENT.SoundTbl_OnCollide = {"ambient/explosions/explode_8.wav"}
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
//util.SpriteTrail(self, 0, Color(90,90,90,255), false, 10, 1, 3, 1/(15+1)*0.5, "trails/smoke.vmt")
ParticleEffectAttach("vj_rpg1_fulltrail", PATTACH_ABSORIGIN_FOLLOW, self, 0)
ParticleEffectAttach("vj_rpg2_fulltrail", PATTACH_ABSORIGIN_FOLLOW, self, 0)
//ParticleEffectAttach("vj_rpg2_smoke2", PATTACH_ABSORIGIN_FOLLOW, self, 0)
//ParticleEffectAttach("rocket_smoke", PATTACH_ABSORIGIN_FOLLOW, self, 0)
//ParticleEffectAttach("smoke_burning_engine_01", PATTACH_ABSORIGIN_FOLLOW, self, 0)
/*self.StartLight1 = ents.Create("light_dynamic")
self.StartLight1:SetKeyValue("brightness", "1")
self.StartLight1:SetKeyValue("distance", "200")
self.StartLight1:SetLocalPos(self:GetPos())
self.StartLight1:SetLocalAngles( self:GetAngles() )
self.StartLight1:Fire("Color", "255 150 0")
self.StartLight1:SetParent(self)
self.StartLight1:Spawn()
self.StartLight1:Activate()
self.StartLight1:Fire("TurnOn", "", 0)
self:DeleteOnRemove(self.StartLight1)*/
end
---------------------------------------------------------------------------------------------------------------------------------------------
local defAngle = Angle(0, 0, 0)
--
function ENT:DeathEffects(data, phys)
util.ScreenShake(data.HitPos, 16, 200, 1, 3000)
ParticleEffect("vj_explosion3", self:GetPos(), defAngle, nil)
local effectData = EffectData()
effectData:SetOrigin(data.HitPos)
//effectData:SetScale(500)
//util.Effect("HelicopterMegaBomb", effectData)
//util.Effect("ThumperDust", effectData)
util.Effect("Explosion", effectData)
//util.Effect("VJ_Small_Explosion1", effectData)
local expLight = ents.Create("light_dynamic")
expLight:SetKeyValue("brightness", "4")
expLight:SetKeyValue("distance", "300")
expLight:SetLocalPos(data.HitPos)
expLight:SetLocalAngles(self:GetAngles())
expLight:Fire("Color", "255 150 0")
expLight:SetParent(self)
expLight:Spawn()
expLight:Activate()
expLight:Fire("TurnOn", "", 0)
self:DeleteOnRemove(expLight)
end