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77 lines
2.9 KiB
Lua
77 lines
2.9 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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ENT.Base = "base_gmodentity"
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ENT.Type = "anim"
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ENT.PrintName = "Player Spawnpoint"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Purpose = "Sets the spawnpoint for all the players in the map!"
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ENT.Instructions = "Don't change anything."
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ENT.Category = "VJ Base"
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ENT.Spawnable = true
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ENT.AdminOnly = true
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---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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function ENT:Draw()
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self:DrawModel()
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end
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Active = true -- Is this spawnpoint active?
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local colorGreen = Color(0, 255, 0)
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local colorRed = Color(255, 0, 0)
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local sdActivated = Sound("hl1/fvox/activated.wav")
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local sdDeactivated = Sound("hl1/fvox/deactivated.wav")
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Initialize()
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self:SetModel("models/props_junk/sawblade001a.mdl")
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self:PhysicsInit(SOLID_VPHYSICS)
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self:SetMoveType(MOVETYPE_NONE)
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self:SetSolid(SOLID_VPHYSICS)
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self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
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self:SetUseType(SIMPLE_USE)
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local phys = self:GetPhysicsObject()
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if phys and IsValid(phys) then
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phys:Wake()
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end
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self:SetColor(colorGreen)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:Use(activator, caller)
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if activator:IsPlayer() && activator:IsAdmin() then
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if (self.Active == true) then
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self.Active = false
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self:EmitSound(sdDeactivated, 70, 100)
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self:SetColor(colorRed)
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activator:PrintMessage(HUD_PRINTTALK, "#vjbase.print.plyspawnpoint.deactivated")
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else
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self.Active = true
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self:EmitSound(sdActivated, 70, 100)
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self:SetColor(colorGreen)
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activator:PrintMessage(HUD_PRINTTALK, "#vjbase.print.plyspawnpoint.activated")
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end
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end
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end |