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37 lines
2.3 KiB
Lua
37 lines
2.3 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Base = "weapon_vj_base"
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SWEP.PrintName = "Stun Stick"
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SWEP.Author = "DrVrej"
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SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
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SWEP.Purpose = "This weapon is made for Players and NPCs"
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SWEP.Instructions = "Controls are like a regular weapon."
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SWEP.MadeForNPCsOnly = true
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-- NPC Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.NPC_NextPrimaryFire = 1 -- Next time it can use primary fire
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SWEP.NPC_TimeUntilFire = 0.5 -- How much time until the bullet/projectile is fired?
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SWEP.NPC_BeforeFireSound = {"weapons/stunstick/stunstick_swing1.wav","weapons/stunstick/stunstick_swing2.wav"} -- Plays a sound before the firing code is ran, usually in the beginning of the animation
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-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.WorldModel = "models/weapons/w_stunbaton.mdl"
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SWEP.HoldType = "melee"
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-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Primary.Damage = 30 -- Damage
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SWEP.IsMeleeWeapon = true -- Should this weapon be a melee weapon?
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SWEP.Primary.Sound = {"weapons/stunstick/spark1.wav","weapons/stunstick/spark2.wav","weapons/stunstick/spark3.wav"}
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SWEP.MeleeWeaponSound_Hit = {"weapons/stunstick/stunstick_fleshhit1.wav","weapons/stunstick/stunstick_fleshhit2.wav"} -- Sound it plays when it hits something
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---------------------------------------------------------------------------------------------------------------------------------------------
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function SWEP:CustomOnPrimaryAttack_MeleeHit(ent)
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local edata = EffectData()
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edata:SetOrigin(self:GetAttachment(1).Pos)
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util.Effect("StunstickImpact", edata)
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end |