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wnsrc/lua/weapons/weapon_vj_hlr2_stunstick/shared.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

37 lines
2.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Base = "weapon_vj_base"
SWEP.PrintName = "Stun Stick"
SWEP.Author = "DrVrej"
SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
SWEP.Purpose = "This weapon is made for Players and NPCs"
SWEP.Instructions = "Controls are like a regular weapon."
SWEP.MadeForNPCsOnly = true
-- NPC Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.NPC_NextPrimaryFire = 1 -- Next time it can use primary fire
SWEP.NPC_TimeUntilFire = 0.5 -- How much time until the bullet/projectile is fired?
SWEP.NPC_BeforeFireSound = {"weapons/stunstick/stunstick_swing1.wav","weapons/stunstick/stunstick_swing2.wav"} -- Plays a sound before the firing code is ran, usually in the beginning of the animation
-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.WorldModel = "models/weapons/w_stunbaton.mdl"
SWEP.HoldType = "melee"
-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Primary.Damage = 30 -- Damage
SWEP.IsMeleeWeapon = true -- Should this weapon be a melee weapon?
SWEP.Primary.Sound = {"weapons/stunstick/spark1.wav","weapons/stunstick/spark2.wav","weapons/stunstick/spark3.wav"}
SWEP.MeleeWeaponSound_Hit = {"weapons/stunstick/stunstick_fleshhit1.wav","weapons/stunstick/stunstick_fleshhit2.wav"} -- Sound it plays when it hits something
---------------------------------------------------------------------------------------------------------------------------------------------
function SWEP:CustomOnPrimaryAttack_MeleeHit(ent)
local edata = EffectData()
edata:SetOrigin(self:GetAttachment(1).Pos)
util.Effect("StunstickImpact", edata)
end